On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,538top 34%
Last wipe26d agomonthly schedule
Next wipe8d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,538 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
24/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 2,065 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 3hThu 5 Nov, 19:00 UTCFW
36d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:42 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit?
No region tag appears for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 74.208.23.165:28045 is the address to use.
How reliable is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], and is it up?
Right now, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] smooth to play on?
It never fell below 10 server fps in the last 48 hours, averaging 14. At its peak, it held 152,611 entities, including buildings, deployables and all else in the world. At its highest, it used 4,366 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?
The server [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipe its map?
The force wipe each month is the only wipe [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 21 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 8 hours into the latest wipe.
Player numbers
What position does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] hold in the rankings?
Over the last seven days, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] has #7,538 for player hours, in the top 34% of all ranked servers.
How many players does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] usually have?
With 100 slots available, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Rust Server Score lists that include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Rules and settings
What settings and rules apply on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sets gather at 10x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
The game generates the procedural map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Enter client.connect 74.208.23.165:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://web.fluxer.app/invite/LTRumBFX.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).