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Every Rust server graded on real, live numbers. 41,781 players on the roll · 11,700 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 74.244.111.230:28015
Name of server

Oclium Dev Server

RegisterAbsentOffline
Region–
Address74.244.111.230:28015
Last checked22h ago
Launch Rust and join
Overall grade

Not there yet

15 out of 100, the average of 3 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48 15/ 100 Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123403:0006:0007:0009:0019:0003:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
198 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
123 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
24 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
11 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
23 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
29 / 225

Quick answers

from the figures on this page

Server details

Where in the world is Oclium Dev Server?

Oclium Dev Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 74.244.111.230:28015 is the address to use.

How reliable is Oclium Dev Server, and is it up?

At this moment, Oclium Dev Server is offline; the last time it was seen was 22 hours ago. For the last 3 full days, it was up 9 of 72 hours, or 12% of the time. The first sighting by Rust Server Score was on 25 October 2026.

On what Rust version does Oclium Dev Server sit?

Rust network protocol 2635 and build 168909 on Linux is what Oclium Dev Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does Oclium Dev Server wipe its map?

There are too few wipes on record for Oclium Dev Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 21 days 3 hours.

Population

Where does Oclium Dev Server sit among Rust servers?

Over the last seven days, Oclium Dev Server has #15,349 for player hours, in the top 69% of all ranked servers.

How many players does Oclium Dev Server usually have?

It has been 22 hours since Oclium Dev Server was last seen, and it is offline right now. For the last seven days, the average number of players was 0.

Lists and filters

What is meant by the tags on Oclium Dev Server?

You'll see Oclium Dev Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Oclium Dev Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Oclium Dev Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is Oclium Dev Server set up, and what rules does it keep?

Nothing in the name of Oclium Dev Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are not covered by VAC, Valve's anti-cheat.

Can you tell me which map Oclium Dev Server uses?

A procedural map, generated by the game, is what Oclium Dev Server runs.

How to join

How do you get onto Oclium Dev Server?

Enter client.connect 74.244.111.230:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Its slot count is 10.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.