Working its way up from the back of the class: #13,889 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 5,785 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 22 Sep, 19:18 UTC36d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 15+ · 10x · biweekly · 45 on average
26 / 100
Quick answers
from the figures on this page
Server facts
Where in the world is XESSIVEMINDS|50X|ZOMBIES?
No region is published for XESSIVEMINDS|50X|ZOMBIES. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 75.109.37.163:28026.
Is XESSIVEMINDS|50X|ZOMBIES up, and how steady is its uptime?
You cannot join now: XESSIVEMINDS|50X|ZOMBIES is offline, last seen 35 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 22 September 2026.
Which Rust version is XESSIVEMINDS|50X|ZOMBIES running?
The server XESSIVEMINDS|50X|ZOMBIES is on Rust network protocol 2633 and build 165217 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does XESSIVEMINDS|50X|ZOMBIES wipe, and how often?
The record holds too few of XESSIVEMINDS|50X|ZOMBIES's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 36 days 10 hours.
What should you expect from wipe day on XESSIVEMINDS|50X|ZOMBIES?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 1 hours after it began.
Player count
What position does XESSIVEMINDS|50X|ZOMBIES hold in the rankings?
Over the last seven days, XESSIVEMINDS|50X|ZOMBIES has #13,889 for player hours, in the top 63% of all ranked servers.
Is XESSIVEMINDS|50X|ZOMBIES a busy server?
The last sighting of XESSIVEMINDS|50X|ZOMBIES was 35 days 1 hours ago, and it is offline right now.
Tags
How should you read the tags on XESSIVEMINDS|50X|ZOMBIES?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags XESSIVEMINDS|50X|ZOMBIES publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show XESSIVEMINDS|50X|ZOMBIES?
These Rust Server Score lists count XESSIVEMINDS|50X|ZOMBIES among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Server rules
How is XESSIVEMINDS|50X|ZOMBIES set up, and what rules does it keep?
The name of XESSIVEMINDS|50X|ZOMBIES points to a 50x gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on XESSIVEMINDS|50X|ZOMBIES?
XESSIVEMINDS|50X|ZOMBIES runs a game-generated procedural map at size 5,800, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join XESSIVEMINDS|50X|ZOMBIES?
Enter client.connect 75.109.37.163:28026 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.