On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#10,458top 47%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,458 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 1,197 places this week.
A term to build on.
Strongest in momentum (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 16:46 UTC2d ago
–
–
–
0
Fri 23 Oct, 11:14 UTC4d ago
–
–
–
0
Thu 22 Oct, 20:23 UTC5d ago
–
–
–
0
Wed 21 Oct, 15:01 UTC6d ago
–
–
–
0
Wed 21 Oct, 14:13 UTC6d ago
–
–
–
1
Tue 20 Oct, 20:12 UTC7d ago
–
–
–
0
Fri 16 Oct, 13:38 UTC11d ago
0
–
4.3 days
0
Sat 3 Oct, 00:03 UTC25d ago
0
–
13.6 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for XESSIVEMINDS HUNTING. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 75.109.7.103:28015.
Is XESSIVEMINDS HUNTING up, and how steady is its uptime?
The server is down: XESSIVEMINDS HUNTING is offline now, with the last sighting 2 days 11 hours ago. It was up 32% of the time over the last 7 full days, 53 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
Which Rust version is XESSIVEMINDS HUNTING running?
Rust network protocol 2635 and build 168909 on Windows is what XESSIVEMINDS HUNTING runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does XESSIVEMINDS HUNTING reset?
No resets count as wipes on XESSIVEMINDS HUNTING, because the world is remade every few hours and no schedule is kept.
Population
Where does XESSIVEMINDS HUNTING sit among Rust servers?
In the top 47% of all ranked servers, XESSIVEMINDS HUNTING sits at #10,458 for player hours over the last seven days.
What does the population on XESSIVEMINDS HUNTING look like?
XESSIVEMINDS HUNTING is offline at the moment; the last time it was seen was 2 days 11 hours ago. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on XESSIVEMINDS HUNTING?
The game's browser takes its cue from the tags XESSIVEMINDS HUNTING has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature XESSIVEMINDS HUNTING?
These Rust Server Score lists count XESSIVEMINDS HUNTING among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on XESSIVEMINDS HUNTING?
The name of XESSIVEMINDS HUNTING gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
XESSIVEMINDS HUNTING runs which map?
A procedural map of size 5,000 and seed 1337, generated by the game, is what XESSIVEMINDS HUNTING runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to XESSIVEMINDS HUNTING?
Enter client.connect 75.109.7.103:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); population is the one to work on (F).