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Every Rust server graded on real, live numbers. 33,980 players on the roll · 11,595 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 75.154.161.94:28015
Name of server

[QC] WILL 2026 PVE

RegisterPresentOnline
Region–
Address75.154.161.94:28015
Last checked13m ago
moddedoxidepve
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 6 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,830top 26%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 74/ 100 Holds a respectable place: #5,830 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 98 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 98 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.511.5205:0014:0023:0009:0018:0003:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020005:0014:0023:0009:0018:0003:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC9h ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC28d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 245 on average
212 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 235 on average
92 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 98 on average
111 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
47 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
12 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 52 on average
22 / 250

Quick answers

from the figures on this page

Server details

In what location does [QC] WILL 2026 PVE sit?

No region is published for [QC] WILL 2026 PVE. Rust Server Score takes the server's word for its location and does not trace the hardware. 75.154.161.94:28015 is the address to use.

Is [QC] WILL 2026 PVE up, and how steady is its uptime?

The server is up: [QC] WILL 2026 PVE is online now. The uptime it reports puts the last restart at about 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is [QC] WILL 2026 PVE smooth to play on?

The average over the last 48 hours was 98 server fps, and it never went below 16. At its peak, it held 152,002 entities, including buildings, deployables and all else in the world. Up to 5,360 MB of memory was used. When fps is low and entities climb, that is lag to players.

Which Rust version is [QC] WILL 2026 PVE running?

Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does [QC] WILL 2026 PVE reset?

[QC] WILL 2026 PVE wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 8 hours.

What happens on [QC] WILL 2026 PVE when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. 4 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 11.

Player count

What position does [QC] WILL 2026 PVE hold in the rankings?

In the top 26% of all ranked servers, [QC] WILL 2026 PVE sits at #5,830 for player hours over the last seven days.

How many players does [QC] WILL 2026 PVE usually have?

[QC] WILL 2026 PVE is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.

Tags

How should you read the tags on [QC] WILL 2026 PVE?

The game's browser takes its cue from the tags [QC] WILL 2026 PVE has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does [QC] WILL 2026 PVE appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [QC] WILL 2026 PVE among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on [QC] WILL 2026 PVE?

Nothing in the name of [QC] WILL 2026 PVE states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Which map is in play on [QC] WILL 2026 PVE?

The game generates the procedural map on [QC] WILL 2026 PVE at size 5,000 with seed 753808557. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.

How to join

What is the way to join [QC] WILL 2026 PVE?

Enter client.connect 75.154.161.94:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.