A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
45/ 100
D
Needs to work on its frame rate: 27 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is HUMANLINK x2 | FR | Familial?
The EU tag on HUMANLINK x2 | FR | Familial puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 76.13.46.25:28115.
Is HUMANLINK x2 | FR | Familial up, and how steady is its uptime?
You can join now: HUMANLINK x2 | FR | Familial is online. About 4 days 9 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does HUMANLINK x2 | FR | Familial run?
It never fell below 2 server fps in the last 48 hours, averaging 27. Up to 31,860 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,028 MB. When fps is low and entities climb, that is lag to players.
What Rust version is HUMANLINK x2 | FR | Familial on?
Rust network protocol 2633 and build 163493 on Linux is what HUMANLINK x2 | FR | Familial runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does HUMANLINK x2 | FR | Familial wipe its map?
The estimate for HUMANLINK x2 | FR | Familial's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 49 days 1 hours. Its tags list a monthly wipe schedule.
Population
What position does HUMANLINK x2 | FR | Familial hold in the rankings?
Over the last seven days, HUMANLINK x2 | FR | Familial has #15,348 for player hours, in the top 69% of all ranked servers and #2,570 in Europe. It comes #526 among servers in the trio group.
Is HUMANLINK x2 | FR | Familial a busy server?
With 10 slots available, HUMANLINK x2 | FR | Familial currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
What do HUMANLINK x2 | FR | Familial's tags stand for?
The game's browser takes its cue from the tags HUMANLINK x2 | FR | Familial has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts3 (Group limit): Teams cap out at 3; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show HUMANLINK x2 | FR | Familial?
These Rust Server Score lists count HUMANLINK x2 | FR | Familial among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
Which rules does HUMANLINK x2 | FR | Familial enforce, and what are its settings?
HUMANLINK x2 | FR | Familial sets gather at 2x, as its name suggests. The cap on group size is 3 players (trio). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on HUMANLINK x2 | FR | Familial?
The game generates the procedural map on HUMANLINK x2 | FR | Familial at size 2,500 with seed 1699737463. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to HUMANLINK x2 | FR | Familial?
To connect, start Rust, press F1, and type client.connect 76.13.46.25:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,^m,EU,gmrust,cs163493,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts3
Group limitTeams cap out at 3.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163493
BuildThe game build is 163493.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).