On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 2
Rank#3,202top 14%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,202 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 594 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Cyclops Monthly Server {US} sit?
The name of Cyclops Monthly Server {US} points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 76.133.206.131:28015.
How dependable is Cyclops Monthly Server {US}, and is it online at the moment?
The server is up: Cyclops Monthly Server {US} is online now. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. The first sighting by Rust Server Score was on 15 October 2026.
Does Cyclops Monthly Server {US} perform well?
It never fell below 22 server fps in the last 48 hours, averaging 62. Up to 229,455 entities were in the world, covering buildings, deployables and the rest. Up to 6,369 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Cyclops Monthly Server {US} sit?
The server Cyclops Monthly Server {US} is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Cyclops Monthly Server {US} reset?
The record holds too few of Cyclops Monthly Server {US}'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 9 hours.
Player numbers
What position does Cyclops Monthly Server {US} hold in the rankings?
Over the last seven days, Cyclops Monthly Server {US} has #3,202 for player hours, in the top 14% of all ranked servers.
How many players does Cyclops Monthly Server {US} usually have?
Right now, 0 players are on Cyclops Monthly Server {US}, which has 50 slots. It peaked at 2 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 04:00 UTC, with 2 players.
Lists and filters
How should you read the tags on Cyclops Monthly Server {US}?
The game's browser takes its cue from the tags Cyclops Monthly Server {US} has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Cyclops Monthly Server {US}?
Rust Server Score lists that include Cyclops Monthly Server {US}: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Cyclops Monthly Server {US}?
The name of Cyclops Monthly Server {US} gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Cyclops Monthly Server {US} runs which map?
Cyclops Monthly Server {US} runs a game-generated procedural map at size 4,250, seed 481893192. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Cyclops Monthly Server {US}?
To connect, start Rust, press F1, and type client.connect 76.133.206.131:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).