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Every Rust server graded on real, live numbers. 95,355 players on the roll · 11,887 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 76.167.220.185:28015
Name of server

raid-lab (staging)

RegisterAbsentOffline
Region–
Address76.167.220.185:28015
Last checked28d ago
Launch Rust and join
Overall grade

Not there yet

36 out of 100, the average of 2 subjects

Players now 0/ 4 0% full
7-day average0peak –
Rank#16,905top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,905 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 44/ 100 Slipped a little: down 1,948 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 501 on average
814 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 347 on average
55 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 342 on average
125 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
469 / 525
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 281 on average
285 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 258 on average
216 / 300

Quick answers

from the figures on this page

About the server

Where in the world is raid-lab (staging)?

raid-lab (staging) leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 76.167.220.185:28015 is the address to use.

How reliable is raid-lab (staging), and is it up?

At this moment, raid-lab (staging) is offline; the last time it was seen was 28 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 29 September 2026.

On what Rust version does raid-lab (staging) sit?

The server raid-lab (staging) is on Rust network protocol 2634 and build 166133 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does raid-lab (staging) wipe its map?

The record holds too few of raid-lab (staging)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 28 days 14 hours.

Player numbers

Where does raid-lab (staging) place in the wider field of Rust servers?

In the top 71% of all ranked servers, raid-lab (staging) sits at #16,905 for player hours over the last seven days.

Is raid-lab (staging) a busy server?

raid-lab (staging) is offline at the moment; the last time it was seen was 28 days 13 hours ago.

Tags

How should you read the tags on raid-lab (staging)?

You'll see raid-lab (staging) tagged with gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166133 (Build): Build number: 166133; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature raid-lab (staging)?

These Rust Server Score lists count raid-lab (staging) among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

How is raid-lab (staging) set up, and what rules does it keep?

The name of raid-lab (staging) gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on raid-lab (staging)?

A procedural map, generated by the game, is what raid-lab (staging) runs.

How to join

How should you connect to raid-lab (staging)?

To connect, start Rust, press F1, and type client.connect 76.167.220.185:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166133,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players The server holds 4 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166133
Build Build number: 166133.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.