Working its way up from the back of the class: #16,850 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,378 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by RFC's Staging Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 76.18.83.131:28021.
Is RFC's Staging Server up, and how steady is its uptime?
The server is down: RFC's Staging Server is offline now, with the last sighting 28 days ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 18 September 2026.
On what Rust version does RFC's Staging Server sit?
You will find RFC's Staging Server on Rust network protocol 2633 and build 165518, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does RFC's Staging Server reset?
There are too few wipes on record for RFC's Staging Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 60 days 19 hours.
Player numbers
Where does RFC's Staging Server place in the wider field of Rust servers?
In the top 71% of all ranked servers, RFC's Staging Server sits at #16,850 for player hours over the last seven days.
How many players does RFC's Staging Server usually have?
It has been 28 days since RFC's Staging Server was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on RFC's Staging Server?
You'll see RFC's Staging Server tagged with gmvanilla (Game mode): You play vanilla survival here; mp2 (Max players): Its slot count is 2; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165518 (Build): The game build is 165518; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RFC's Staging Server?
These Rust Server Score lists count RFC's Staging Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on RFC's Staging Server?
You will find no gather rate in the name of RFC's Staging Server. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server does not run VAC, Valve's anti-cheat.
Which map is in play on RFC's Staging Server?
A procedural map, generated by the game, is what RFC's Staging Server runs.
How to join
How do you get onto RFC's Staging Server?
Enter client.connect 76.18.83.131:28021 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2,ptsw,$r?,v2633,gmvanilla,cs165518,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp2
Max playersIts slot count is 2.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165518
BuildThe game build is 165518.
ptsw
NetworkingThis server uses 'sw' as its network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).