On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak –
Rank#15,409top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 216 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 179 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap24 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 9 OctMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 00:52 UTC18d ago
0
–
running
0
Mon 14 Sep, 23:46 UTC43d ago
0
–
24 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Atlantis 2.0 (US-East, Testing) based in?
The name of Atlantis 2.0 (US-East, Testing) points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 76.26.69.18:28025 is the address to use.
How reliable is Atlantis 2.0 (US-East, Testing), and is it up?
The server is up: Atlantis 2.0 (US-East, Testing) is online now. According to its reported uptime, the last restart was about 18 days 21 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Atlantis 2.0 (US-East, Testing) smooth to play on?
It never fell below 150 server fps in the last 48 hours, averaging 216. Up to 45,875 entities were in the world, covering buildings, deployables and the rest. Up to 3,803 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Atlantis 2.0 (US-East, Testing) on?
The server Atlantis 2.0 (US-East, Testing) is on Rust network protocol 2634 and build 167231 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Atlantis 2.0 (US-East, Testing) wipe its map?
The record holds too few of Atlantis 2.0 (US-East, Testing)'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 18 days 23 hours have passed since this world was made.
What should you expect from wipe day on Atlantis 2.0 (US-East, Testing)?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Atlantis 2.0 (US-East, Testing) sit among Rust servers?
In the top 69% of all ranked servers, Atlantis 2.0 (US-East, Testing) sits at #15,409 for player hours over the last seven days.
How many players does Atlantis 2.0 (US-East, Testing) usually have?
Right now, 0 players are on Atlantis 2.0 (US-East, Testing), which has 5 slots. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on Atlantis 2.0 (US-East, Testing)?
The game's browser takes its cue from the tags Atlantis 2.0 (US-East, Testing) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): This runs on build 167231; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Atlantis 2.0 (US-East, Testing)?
These Rust Server Score lists count Atlantis 2.0 (US-East, Testing) among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Atlantis 2.0 (US-East, Testing)?
Nothing in the name of Atlantis 2.0 (US-East, Testing) states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Atlantis 2.0 (US-East, Testing) runs which map?
A procedural map of size 3,000 and seed 6645, generated by the game, is what Atlantis 2.0 (US-East, Testing) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Atlantis 2.0 (US-East, Testing)?
To connect, start Rust, press F1, and type client.connect 76.26.69.18:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp5
Max playersThe server holds 5 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167231
BuildThis runs on build 167231.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).