On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#6,527top 29%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,527 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 101 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 1,064 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 08:05 UTC23d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 15+ · 10x · biweekly · 9 on average
0 / 100
Quick answers
from the figures on this page
Server details
Which region is Chainlings 10x Kits|RaidableBases|Zorp based in?
Chainlings 10x Kits|RaidableBases|Zorp leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 76.49.113.121:24892.
How reliable is Chainlings 10x Kits|RaidableBases|Zorp, and is it up?
You can join now: Chainlings 10x Kits|RaidableBases|Zorp is online. According to its reported uptime, the last restart was about 6 days 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 4 October 2026, Rust Server Score saw it for the first time.
Is Chainlings 10x Kits|RaidableBases|Zorp smooth to play on?
It averaged 101 server fps over the last 48 hours, with a low of 41. Up to 75,988 entities were in the world, covering buildings, deployables and the rest. Up to 4,334 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Chainlings 10x Kits|RaidableBases|Zorp on?
The server Chainlings 10x Kits|RaidableBases|Zorp is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Chainlings 10x Kits|RaidableBases|Zorp wipe its map?
The record holds too few of Chainlings 10x Kits|RaidableBases|Zorp's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 23 days 21 hours.
What happens on Chainlings 10x Kits|RaidableBases|Zorp when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 12 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Chainlings 10x Kits|RaidableBases|Zorp sit among Rust servers?
In the top 29% of all ranked servers, Chainlings 10x Kits|RaidableBases|Zorp sits at #6,527 for player hours over the last seven days.
How many players does Chainlings 10x Kits|RaidableBases|Zorp usually have?
Chainlings 10x Kits|RaidableBases|Zorp is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 20:00 UTC, with an average of 0 players.
Lists and filters
What do Chainlings 10x Kits|RaidableBases|Zorp's tags stand for?
You'll see Chainlings 10x Kits|RaidableBases|Zorp tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Chainlings 10x Kits|RaidableBases|Zorp?
Rust Server Score lists that include Chainlings 10x Kits|RaidableBases|Zorp: 10x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Rules and settings
How is Chainlings 10x Kits|RaidableBases|Zorp set up, and what rules does it keep?
Going by its name, Chainlings 10x Kits|RaidableBases|Zorp runs 10x gather. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Chainlings 10x Kits|RaidableBases|Zorp?
Chainlings 10x Kits|RaidableBases|Zorp runs a game-generated procedural map at size 5,800, seed 54321. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How should you connect to Chainlings 10x Kits|RaidableBases|Zorp?
Enter client.connect 76.49.113.121:24892 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).