Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,441 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 19:25 UTC24d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 30+ · 10x · weekly · 177 on average
122 / 150
Quick answers
from the figures on this page
Server facts
Where in the world is Chainlings 20x|Kits|RaidableBases|Skins|?
No region is published for Chainlings 20x|Kits|RaidableBases|Skins|. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 76.49.113.121:29009.
Is Chainlings 20x|Kits|RaidableBases|Skins| up, and how steady is its uptime?
You cannot join now: Chainlings 20x|Kits|RaidableBases|Skins| is offline, last seen 23 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does Chainlings 20x|Kits|RaidableBases|Skins| sit?
The server Chainlings 20x|Kits|RaidableBases|Skins| is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Chainlings 20x|Kits|RaidableBases|Skins| reset?
The record holds too few of Chainlings 20x|Kits|RaidableBases|Skins|'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 24 days 14 hours.
What should you expect from wipe day on Chainlings 20x|Kits|RaidableBases|Skins|?
The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Chainlings 20x|Kits|RaidableBases|Skins| sit among Rust servers?
Over the last seven days, Chainlings 20x|Kits|RaidableBases|Skins| has #15,960 for player hours, in the top 71% of all ranked servers.
Is Chainlings 20x|Kits|RaidableBases|Skins| a busy server?
It has been 23 days 16 hours since Chainlings 20x|Kits|RaidableBases|Skins| was last seen, and it is offline right now.
Tags
What is meant by the tags on Chainlings 20x|Kits|RaidableBases|Skins|?
You'll see Chainlings 20x|Kits|RaidableBases|Skins| tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Chainlings 20x|Kits|RaidableBases|Skins|?
These Rust Server Score lists count Chainlings 20x|Kits|RaidableBases|Skins| among them: Rust servers above 10x gather rate and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Server rules
What settings and rules apply on Chainlings 20x|Kits|RaidableBases|Skins|?
Going by its name, Chainlings 20x|Kits|RaidableBases|Skins| runs 20x gather. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Chainlings 20x|Kits|RaidableBases|Skins|?
A procedural map of size 3,500 and seed 123456, generated by the game, is what Chainlings 20x|Kits|RaidableBases|Skins| runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Chainlings 20x|Kits|RaidableBases|Skins|?
Enter client.connect 76.49.113.121:29009 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.