On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#12,598top 57%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,598 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hesitancy Waits (Local Edition) based in?
No region is published for Hesitancy Waits (Local Edition). Rust Server Score reports the location a server gives; it does not check where the machine actually is. 76.82.176.131:28015 is the address to use.
How reliable is Hesitancy Waits (Local Edition), and is it up?
You cannot join now: Hesitancy Waits (Local Edition) is offline, last seen 2 days 14 hours ago. It was up 0 of 24 hours over the last 1 full day, which is 0% of the time. The first sighting by Rust Server Score was on 26 October 2026.
On what Rust version does Hesitancy Waits (Local Edition) sit?
Rust network protocol 2635 and build 169102 on Windows is what Hesitancy Waits (Local Edition) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Hesitancy Waits (Local Edition) reset?
The record holds too few of Hesitancy Waits (Local Edition)'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 17 hours.
Population
What position does Hesitancy Waits (Local Edition) hold in the rankings?
In the top 57% of all ranked servers, Hesitancy Waits (Local Edition) sits at #12,598 for player hours over the last seven days.
What does the population on Hesitancy Waits (Local Edition) look like?
The last sighting of Hesitancy Waits (Local Edition) was 2 days 14 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on Hesitancy Waits (Local Edition)?
You'll see Hesitancy Waits (Local Edition) tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169102 (Build): This runs on build 169102; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Hesitancy Waits (Local Edition) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Hesitancy Waits (Local Edition) among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
How is Hesitancy Waits (Local Edition) set up, and what rules does it keep?
Nothing in the name of Hesitancy Waits (Local Edition) states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Hesitancy Waits (Local Edition) uses?
Hesitancy Waits (Local Edition) runs a procedural map, which the game generates.
Connecting
How do you get onto Hesitancy Waits (Local Edition)?
To connect, start Rust, press F1, and type client.connect 76.82.176.131:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs169102,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169102
BuildThis runs on build 169102.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).