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Every Rust server graded on real, live numbers. 54,556 players on the roll · 11,722 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 77.169.229.66:28015
Name of server

Dev Server

RegisterAbsentOffline
Region–
Address77.169.229.66:28015
Last checked3d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 4 subjects

On the class lists: D (52), with population over 48 hours and no performance mark.

Players now 1/ 10 10% full
7-day average0peak 1
Rank#8,859top 40%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 5/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 60/ 100 Working its way up from the back of the class: #8,859 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 60/ 100 Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago 36/ 100 Slipped a little: down 2,436 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (C); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

9 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held60%else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:50 UTC3d ago 1 – running 0
Sun 18 Oct, 10:41 UTC9d ago 1 held half 6.1 days 1
Wed 14 Oct, 14:32 UTC13d ago 1 halved by day 1 3.8 days 0
Sun 11 Oct, 07:33 UTC16d ago 1 held half 3.3 days 1
Sun 4 Oct, 19:16 UTC23d ago 1 halved by day 4 6.5 days 0
Thu 1 Oct, 18:26 UTC FW26d ago 1 held half 3 days 1
Sat 26 Sep, 18:38 UTC31d ago 1 held half 5 days 1
Thu 24 Sep, 18:57 UTC33d ago 1 held half 2 days 0
Tue 15 Sep, 18:20 UTC42d ago 1 – 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
460 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
27 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
46 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
209 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
78 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
92 / 150

Quick answers

from the figures on this page

Server facts

Where in the world is Dev Server?

You'll find no region listed by Dev Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 77.169.229.66:28015.

How dependable is Dev Server, and is it online at the moment?

At this moment, Dev Server is offline; the last time it was seen was 3 days 8 hours ago. It was up 8% of the time over the last 7 full days, 13 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Dev Server running?

Rust network protocol 2635 and build 168909 on Windows is what Dev Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does Dev Server wipe its map?

Dev Server wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 3 days 11 hours.

What happens on Dev Server when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 60% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.

Population

Where does Dev Server place in the wider field of Rust servers?

Over the last seven days, Dev Server has #8,859 for player hours, in the top 40% of all ranked servers.

How many players does Dev Server usually have?

Dev Server is offline at the moment; the last time it was seen was 3 days 8 hours ago. It peaked at 1 and averaged 0 players over the last seven days.

Tags

What do Dev Server's tags stand for?

The game's browser takes its cue from the tags Dev Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Dev Server?

These Rust Server Score lists count Dev Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which rules does Dev Server enforce, and what are its settings?

The name of Dev Server gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Dev Server?

A procedural map, generated by the game, is what Dev Server runs.

How to join

How do you get onto Dev Server?

To connect, start Rust, press F1, and type client.connect 77.169.229.66:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players The server holds 10 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.