On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#6,320top 28%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,320 on player hours.
Uptimehours on the list, last 48
73/ 100
B−
Missed a few lessons: on the list 35 of the last 48 hours.
Performanceserver fps, last 48 hours
88/ 100
A−
Mostly smooth: 53 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,952 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Hentai-Hunter.de leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 77.20.153.47:28015.
How reliable is Hentai-Hunter.de, and is it up?
The server is down: Hentai-Hunter.de is offline now, with the last sighting 13 hours ago. The uptime it reports puts the last restart at about 5 days 19 hours ago. It was up 162 of 168 hours over the last 7 full days, which is 96% of the time. The first sighting by Rust Server Score was on 18 October 2026.
Is Hentai-Hunter.de smooth to play on?
The average over the last 48 hours was 53 server fps, and it never went below 37. Buildings, deployables and everything else in the world added up to as many as 148,038 entities. Up to 5,195 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Hentai-Hunter.de on?
You will find Hentai-Hunter.de on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Hentai-Hunter.de wipe its map?
Hentai-Hunter.de has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 16 days 17 hours.
Population
Where does Hentai-Hunter.de place in the wider field of Rust servers?
In the top 28% of all ranked servers, Hentai-Hunter.de sits at #6,320 for player hours over the last seven days.
What does the population on Hentai-Hunter.de look like?
Hentai-Hunter.de is offline at the moment; the last time it was seen was 13 hours ago. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Hentai-Hunter.de?
You'll see Hentai-Hunter.de tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Hentai-Hunter.de appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Hentai-Hunter.de: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Hentai-Hunter.de set up, and what rules does it keep?
The name of Hentai-Hunter.de gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are not covered by VAC, Valve's anti-cheat.
Hentai-Hunter.de runs which map?
A procedural map of size 5,000 and seed 64, generated by the game, is what Hentai-Hunter.de runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Hentai-Hunter.de?
Enter client.connect 77.20.153.47:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A−); population is the one to work on (F).