Working its way up from the back of the class: #13,592 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 2,613 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 02:51 UTC18d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by ServerName. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 77.235.30.33:28015 is the address to use.
Is ServerName up, and how steady is its uptime?
The server is down: ServerName is offline now, with the last sighting 18 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 29 September 2026.
Which Rust version is ServerName running?
Rust network protocol 2634 and build 167398 on Windows is what ServerName runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does ServerName wipe its map?
The record holds too few of ServerName's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 18 days 23 hours.
What happens on ServerName when wipe day arrives?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does ServerName sit among Rust servers?
In the top 62% of all ranked servers, ServerName sits at #13,592 for player hours over the last seven days.
How many players does ServerName usually have?
ServerName is offline at the moment; the last time it was seen was 18 days 19 hours ago.
Tags
How should you read the tags on ServerName?
The game's browser takes its cue from the tags ServerName has set: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Its slot count is 5; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does ServerName appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ServerName: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is ServerName set up, and what rules does it keep?
The name of ServerName gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
ServerName runs which map?
ServerName runs a procedural map, which the game generates.
How to join
What is the way to join ServerName?
To connect, start Rust, press F1, and type client.connect 77.235.30.33:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max playersIts slot count is 5.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.