Working its way up from the back of the class: #15,978 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,480 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EN/NL] DutchDecay by JAGaming based in?
You'll see [EN/NL] DutchDecay by JAGaming listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 77.61.71.3:28015 is the address to use.
How dependable is [EN/NL] DutchDecay by JAGaming, and is it online at the moment?
You cannot join now: [EN/NL] DutchDecay by JAGaming is offline, last seen 22 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 3 October 2026.
What Rust version is [EN/NL] DutchDecay by JAGaming on?
You will find [EN/NL] DutchDecay by JAGaming on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [EN/NL] DutchDecay by JAGaming reset?
The estimate for [EN/NL] DutchDecay by JAGaming's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 24 days 1 hours have passed since this world was made. Its tags record that it wipes monthly.
Player numbers
What position does [EN/NL] DutchDecay by JAGaming hold in the rankings?
In Europe, [EN/NL] DutchDecay by JAGaming is #2,522, and overall it is #15,978 on player hours over the last seven days, in the top 71% of all ranked servers.
What does the population on [EN/NL] DutchDecay by JAGaming look like?
[EN/NL] DutchDecay by JAGaming is offline at the moment; the last time it was seen was 22 days 18 hours ago.
Tags
What do [EN/NL] DutchDecay by JAGaming's tags stand for?
gmhardcore (Game mode): This is hardcore, the harsher option; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser are the tags [EN/NL] DutchDecay by JAGaming publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [EN/NL] DutchDecay by JAGaming?
These Rust Server Score lists count [EN/NL] DutchDecay by JAGaming among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Map and rules
Which rules does [EN/NL] DutchDecay by JAGaming enforce, and what are its settings?
The name of [EN/NL] DutchDecay by JAGaming gives no gather rate. It publishes no limit on group size. You get hardcore here, Facepunch's most punishing mode. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EN/NL] DutchDecay by JAGaming uses?
The game generates the procedural map on [EN/NL] DutchDecay by JAGaming, at size 4,500.
How to join
How should you connect to [EN/NL] DutchDecay by JAGaming?
Enter client.connect 77.61.71.3:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^h,EU,gmhardcore,cs166652,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp50
Max playersThe server holds 50 slots.
ts0
Group limitTeams are disabled.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^h
HardcoreFewer helpers and harsher survival: that is Facepunch's hardcore mode.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).