On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak 2
Rank#10,216top 46%
Last wipe26d agono schedule published
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,216 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
27/ 100
F
Needs to work on its frame rate: 16 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
74/ 100
B−
Climbing fast: up 4,957 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:54 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
HighSchool leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 78.130.222.69:28083 is the address to use.
How dependable is HighSchool, and is it online at the moment?
The server is up: HighSchool is online now. According to its reported uptime, the last restart was about 4 days 2 hours ago. It was up 48% of the time over the last 7 full days, 81 of 168 hours. It was first seen by Rust Server Score on 17 September 2026.
Is HighSchool smooth to play on?
It averaged 16 server fps over the last 48 hours, with a low of 9. At its peak, it held 94,091 entities, including buildings, deployables and all else in the world. Up to 3,188 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is HighSchool running?
You will find HighSchool on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does HighSchool reset?
The force wipe each month is the only wipe HighSchool takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 26 days 23 hours have passed since this world was made.
What should you expect from wipe day on HighSchool?
Recent wipes have peaked at 1 players on average. Peak numbers came 4 hours into the latest wipe.
Player numbers
Where does HighSchool sit among Rust servers?
Over the last seven days, HighSchool has #10,216 for player hours, in the top 46% of all ranked servers.
How many players does HighSchool usually have?
HighSchool is showing 0 players right now, with 60 slots in total. Averaging 0 players over seven days, it peaked at 2.
Lists and filters
What do HighSchool's tags stand for?
The game's browser takes its cue from the tags HighSchool has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show HighSchool?
Rust Server Score lists that include HighSchool: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does HighSchool enforce, and what are its settings?
You will find no gather rate in the name of HighSchool. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
HighSchool runs which map?
A procedural map of size 4,000 and seed 55510390, generated by the game, is what HighSchool runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to HighSchool?
Enter client.connect 78.130.222.69:28083 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).