On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#6,544top 29%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,544 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 124 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 8,581 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 15:14 UTC1d ago
–
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rustamania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 78.132.76.223:28015 is the address to use.
How dependable is Rustamania, and is it online at the moment?
The server is up: Rustamania is online now. The uptime it reports puts the last restart at about 27 hours ago. It was up 48 of 168 hours over the last 7 full days, which is 29% of the time. It was first seen by Rust Server Score on 21 October 2026.
Does Rustamania perform well?
It never fell below 100 server fps in the last 48 hours, averaging 124. At its peak, it held 71,545 entities, including buildings, deployables and all else in the world. At its highest, it used 2,282 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Rustamania on?
Rust network protocol 2635 and build 168909 on Linux is what Rustamania runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rustamania wipe, and how often?
Rustamania has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 29 hours.
Player count
Where does Rustamania sit among Rust servers?
In the top 29% of all ranked servers, Rustamania sits at #6,544 for player hours over the last seven days.
Is Rustamania a busy server?
Rustamania is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags
How should you read the tags on Rustamania?
You'll see Rustamania tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustamania?
These Rust Server Score lists count Rustamania among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does Rustamania enforce, and what are its settings?
You will find no gather rate in the name of Rustamania. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rustamania?
Rustamania runs a game-generated procedural map at size 3,500, seed 112671535. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Rustamania?
To connect, start Rust, press F1, and type client.connect 78.132.76.223:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).