On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 4
Rank#7,478top 34% · #2036 in EU
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,478 on player hours.
Uptimehours on the list, last 48
33/ 100
F
Attendance needs work: on the list only 16 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 131 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,647 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
W······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 20:00 UTC24d ago
3
–
running
1
Sun 4 Oct, 10:08 UTC25d ago
2
–
1.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Koeke's Gameserver listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 78.24.120.14:28015.
How dependable is Koeke's Gameserver, and is it online at the moment?
At this moment, Koeke's Gameserver is offline; the last time it was seen was 32 hours ago. According to its reported uptime, the last restart was about 15 hours ago. It was up 68% of the time over the last 7 full days, 115 of 168 hours. The first sighting by Rust Server Score was on 4 October 2026.
How well does Koeke's Gameserver run?
It never fell below 101 server fps in the last 48 hours, averaging 131. Buildings, deployables and everything else in the world added up to as many as 50,827 entities. At its highest, it used 1,620 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Koeke's Gameserver sit?
The server Koeke's Gameserver is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Koeke's Gameserver wipe, and how often?
Koeke's Gameserver has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 24 days 1 hours.
What happens on Koeke's Gameserver when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 23 hours after it began.
Population
Where does Koeke's Gameserver sit among Rust servers?
In Europe, Koeke's Gameserver is #2,036, and overall it is #7,478 on player hours over the last seven days, in the top 34% of all ranked servers.
How many players does Koeke's Gameserver usually have?
Koeke's Gameserver is offline at the moment; the last time it was seen was 32 hours ago. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 11:00 UTC, with an average of 0 players.
Tags
What is meant by the tags on Koeke's Gameserver?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; EU (Europe): In the server browser it appears under Europe are the tags Koeke's Gameserver publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Koeke's Gameserver appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Koeke's Gameserver: European Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Koeke's Gameserver enforce, and what are its settings?
The name of Koeke's Gameserver gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Koeke's Gameserver runs which map?
The game generates the procedural map on Koeke's Gameserver at size 3,000 with seed 1998348663. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Koeke's Gameserver?
Enter client.connect 78.24.120.14:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.kleemans.org/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).