On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,396top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,396 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 223 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 19:52 UTC21d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [WSG] Washington State Gaming?
No region is published for [WSG] Washington State Gaming. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 78.24.205.43:3000.
Is [WSG] Washington State Gaming up, and how steady is its uptime?
You can join now: [WSG] Washington State Gaming is online. According to its reported uptime, the last restart was about 2 days 4 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 6 October 2026.
Does [WSG] Washington State Gaming perform well?
It never fell below 64 server fps in the last 48 hours, averaging 82. Up to 150,139 entities were in the world, covering buildings, deployables and the rest. Up to 3,651 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [WSG] Washington State Gaming sit?
Rust network protocol 2634 and build 166652 on Windows is what [WSG] Washington State Gaming runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [WSG] Washington State Gaming wipe its map?
The record holds too few of [WSG] Washington State Gaming's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 21 days 12 hours have passed since this world was made.
What happens on [WSG] Washington State Gaming when wipe day arrives?
The average peak on its recent wipes was 1 players. 2 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [WSG] Washington State Gaming place in the wider field of Rust servers?
In the top 69% of all ranked servers, [WSG] Washington State Gaming sits at #15,396 for player hours over the last seven days.
How many players does [WSG] Washington State Gaming usually have?
Right now, 0 players are on [WSG] Washington State Gaming, which has 40 slots. Over the past seven days, the average player count was 0.
Lists and filters
What do [WSG] Washington State Gaming's tags stand for?
The game's browser takes its cue from the tags [WSG] Washington State Gaming has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [WSG] Washington State Gaming appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [WSG] Washington State Gaming: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is [WSG] Washington State Gaming set up, and what rules does it keep?
The name of [WSG] Washington State Gaming gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [WSG] Washington State Gaming?
[WSG] Washington State Gaming runs a game-generated procedural map at size 5,000, seed 2128749943. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto [WSG] Washington State Gaming?
Enter client.connect 78.24.205.43:3000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/MtYpeEJHBJ.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).