On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,591top 66%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,591 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 148 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 534 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] RMG Freedom Staging Branch?
No region tag appears for [EU] RMG Freedom Staging Branch, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 78.46.61.99:31050.
How reliable is [EU] RMG Freedom Staging Branch, and is it up?
You can join now: [EU] RMG Freedom Staging Branch is online. The uptime it reports puts the last restart at about 6 days 7 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.
How well does [EU] RMG Freedom Staging Branch run?
It never fell below 130 server fps in the last 48 hours, averaging 148. Buildings, deployables and everything else in the world added up to as many as 76,000 entities. Memory use reached up to 3,725 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU] RMG Freedom Staging Branch sit?
Rust network protocol 2635 and build 168912 on Linux is what [EU] RMG Freedom Staging Branch runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [EU] RMG Freedom Staging Branch reset?
There are too few wipes on record for [EU] RMG Freedom Staging Branch to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 34 days 8 hours.
Player count
Where does [EU] RMG Freedom Staging Branch place in the wider field of Rust servers?
Over the last seven days, [EU] RMG Freedom Staging Branch has #14,591 for player hours, in the top 66% of all ranked servers.
What does the population on [EU] RMG Freedom Staging Branch look like?
Right now, 0 players are on [EU] RMG Freedom Staging Branch, which has 10 slots. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do [EU] RMG Freedom Staging Branch's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168912 (Build): The game build is 168912; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags [EU] RMG Freedom Staging Branch publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU] RMG Freedom Staging Branch appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] RMG Freedom Staging Branch: European Rust servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is [EU] RMG Freedom Staging Branch set up, and what rules does it keep?
You will find no gather rate in the name of [EU] RMG Freedom Staging Branch. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
[EU] RMG Freedom Staging Branch runs which map?
A procedural map of size 3,750 and seed 4800, generated by the game, is what [EU] RMG Freedom Staging Branch runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [EU] RMG Freedom Staging Branch?
Enter client.connect 78.46.61.99:31050 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168912,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168912
BuildThe game build is 168912.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).