On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,307top 64%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,307 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 246 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WW·W·WW
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 04:06 UTC2d ago
–
–
–
0
Sun 25 Oct, 06:58 UTC3d ago
–
–
–
0
Sun 25 Oct, 05:29 UTC3d ago
–
–
–
0
Sat 24 Oct, 19:11 UTC4d ago
–
–
–
0
Sat 24 Oct, 15:07 UTC4d ago
–
–
–
0
Thu 22 Oct, 18:10 UTC6d ago
–
–
–
0
Thu 22 Oct, 13:44 UTC6d ago
–
–
–
0
Thu 22 Oct, 13:31 UTC6d ago
–
–
–
1
Tue 20 Oct, 03:07 UTC9d ago
–
–
–
0
Tue 20 Oct, 01:56 UTC9d ago
–
–
–
0
Mon 19 Oct, 22:04 UTC9d ago
–
–
–
0
Mon 19 Oct, 19:12 UTC9d ago
–
–
–
0
Mon 19 Oct, 16:31 UTC9d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Quick answers
from the figures on this page
About the server
Where in the world is Rustoria.co - US Medium Preview Server (Map #2)?
No region tag appears for Rustoria.co - US Medium Preview Server (Map #2), but the name suggests North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 78.47.77.170:28010.
Is Rustoria.co - US Medium Preview Server (Map #2) up, and how steady is its uptime?
You can join now: Rustoria.co - US Medium Preview Server (Map #2) is online. About 2 days 21 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 120 of 168 hours, or 71% of the time. The first sighting by Rust Server Score was on 18 October 2026.
Is Rustoria.co - US Medium Preview Server (Map #2) smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 117,126 entities. Memory use reached up to 3,354 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rustoria.co - US Medium Preview Server (Map #2) sit?
Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - US Medium Preview Server (Map #2) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Rustoria.co - US Medium Preview Server (Map #2) reset?
No resets count as wipes on Rustoria.co - US Medium Preview Server (Map #2), because the world is remade every few hours and no schedule is kept.
Population
What position does Rustoria.co - US Medium Preview Server (Map #2) hold in the rankings?
Over the last seven days, Rustoria.co - US Medium Preview Server (Map #2) has #14,307 for player hours, in the top 64% of all ranked servers.
How many players does Rustoria.co - US Medium Preview Server (Map #2) usually have?
Right now, 0 players are on Rustoria.co - US Medium Preview Server (Map #2). Averaging 0 players over seven days, it peaked at 1.
Lists and filters
How should you read the tags on Rustoria.co - US Medium Preview Server (Map #2)?
You'll see Rustoria.co - US Medium Preview Server (Map #2) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Use it to plan and practise base builds; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rustoria.co - US Medium Preview Server (Map #2)?
These Rust Server Score lists count Rustoria.co - US Medium Preview Server (Map #2) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which rules does Rustoria.co - US Medium Preview Server (Map #2) enforce, and what are its settings?
Nothing in the name of Rustoria.co - US Medium Preview Server (Map #2) states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.
Rustoria.co - US Medium Preview Server (Map #2) runs which map?
Rustoria.co - US Medium Preview Server (Map #2) runs a game-generated procedural map at size 4,250, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How do you get onto Rustoria.co - US Medium Preview Server (Map #2)?
Enter client.connect 78.47.77.170:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverUse it to plan and practise base builds.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); standing is the one to work on (F).