Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 27 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
50 / 1000
Quick answers
from the figures on this page
Server facts
Which region is Intel Recon | Vanilla+ 2x | Trio | No Kits based in?
You'll find no region listed by Intel Recon | Vanilla+ 2x | Trio | No Kits. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 79.140.25.61:28015.
Is Intel Recon | Vanilla+ 2x | Trio | No Kits up, and how steady is its uptime?
You cannot join now: Intel Recon | Vanilla+ 2x | Trio | No Kits is offline, last seen 27 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.
On what Rust version does Intel Recon | Vanilla+ 2x | Trio | No Kits sit?
Rust network protocol 2633 and build 165217 on Windows is what Intel Recon | Vanilla+ 2x | Trio | No Kits runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Intel Recon | Vanilla+ 2x | Trio | No Kits wipe its map?
Intel Recon | Vanilla+ 2x | Trio | No Kits has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 8 hours.
Player count
What position does Intel Recon | Vanilla+ 2x | Trio | No Kits hold in the rankings?
Over the last seven days, Intel Recon | Vanilla+ 2x | Trio | No Kits has #16,084 for player hours, in the top 69% of all ranked servers.
What does the population on Intel Recon | Vanilla+ 2x | Trio | No Kits look like?
Intel Recon | Vanilla+ 2x | Trio | No Kits is offline at the moment; the last time it was seen was 27 days 7 hours ago.
Tags and filters
What is meant by the tags on Intel Recon | Vanilla+ 2x | Trio | No Kits?
You'll see Intel Recon | Vanilla+ 2x | Trio | No Kits tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Intel Recon | Vanilla+ 2x | Trio | No Kits appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Intel Recon | Vanilla+ 2x | Trio | No Kits: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
Which rules does Intel Recon | Vanilla+ 2x | Trio | No Kits enforce, and what are its settings?
The name of Intel Recon | Vanilla+ 2x | Trio | No Kits points to a 2x gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Intel Recon | Vanilla+ 2x | Trio | No Kits uses?
The game generates a procedural map for Intel Recon | Vanilla+ 2x | Trio | No Kits.
Getting in
How do you get onto Intel Recon | Vanilla+ 2x | Trio | No Kits?
Enter client.connect 79.140.25.61:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).