A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 250 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Maypole X2 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 79.174.57.178:28015 is the address to use.
How dependable is Maypole X2, and is it online at the moment?
You can join now: Maypole X2 is online. It was up 145 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 8 October 2026.
What Rust version is Maypole X2 on?
You will find Maypole X2 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Maypole X2 wipe, and how often?
Maypole X2 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 26 days 10 hours have passed since this world was made.
Player count
Where does Maypole X2 sit among Rust servers?
Over the last seven days, Maypole X2 has #15,423 for player hours, in the top 69% of all ranked servers.
Is Maypole X2 a busy server?
Right now, 0 players are on Maypole X2, which has 10 slots. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Maypole X2?
The game's browser takes its cue from the tags Maypole X2 has set: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Maypole X2 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Maypole X2 among them: 2x Rust servers, graded and Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is Maypole X2 set up, and what rules does it keep?
Maypole X2 sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Maypole X2?
The game generates the procedural map on Maypole X2 at size 1,500 with seed 289356. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Maypole X2?
Enter client.connect 79.174.57.178:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).