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Every Rust server graded on real, live numbers. 71,890 players on the roll · 11,736 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 79.177.159.97:28015
Name of server

nameserver

RegisterAbsentOffline
Region–
Address79.177.159.97:28015
Last checked27d ago
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 1/ 15 7% full
7-day average0peak –
Rank#14,281top 60%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #14,281 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 37/ 100 Slipped a little: down 3,791 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 22 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:20 UTC27d ago 1 – running 1
Tue 22 Sep, 08:55 UTC36d ago 1 – 8.4 days 1
Mon 21 Sep, 16:16 UTC36d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
672 / 700
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
423 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
38 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
57 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
224 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
120 / 150

Quick answers

from the figures on this page

Server facts

In what location does nameserver sit?

nameserver leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 79.177.159.97:28015.

How dependable is nameserver, and is it online at the moment?

You cannot join now: nameserver is offline, last seen 27 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 21 September 2026.

On what Rust version does nameserver sit?

The server nameserver is on Rust network protocol 2633 and build 165217 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does nameserver wipe, and how often?

There is no next wipe to predict on nameserver, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 18 hours have passed since this world was made.

What should you expect from wipe day on nameserver?

Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.

Player numbers

Where does nameserver sit among Rust servers?

Over the last seven days, nameserver has #14,281 for player hours, in the top 60% of all ranked servers.

What does the population on nameserver look like?

It has been 27 days 2 hours since nameserver was last seen, and it is offline right now.

Tags

How should you read the tags on nameserver?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp15 (Max players): Its slot count is 15; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server are the tags nameserver publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does nameserver appear in the Rust Server Score lists and filters?

These Rust Server Score lists count nameserver among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is nameserver set up, and what rules does it keep?

The name of nameserver gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map nameserver uses?

nameserver runs a procedural map, which the game generates.

Getting in

How should you connect to nameserver?

Enter client.connect 79.177.159.97:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp15
Max players Its slot count is 15.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.