Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 378 places this week. Nothing a good wipe can't fix.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [DE/PVE+PVP] Hood Community Server?
In Europe, according to its own listing, sits [DE/PVE+PVP] Hood Community Server, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 79.254.191.78:28015 is the address to use.
How dependable is [DE/PVE+PVP] Hood Community Server, and is it online at the moment?
At this moment, [DE/PVE+PVP] Hood Community Server is offline; the last time it was seen was 37 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 18 September 2026, Rust Server Score saw it for the first time.
What Rust version is [DE/PVE+PVP] Hood Community Server on?
The server [DE/PVE+PVP] Hood Community Server is on Rust network protocol 2633 and build 164530 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [DE/PVE+PVP] Hood Community Server wipe its map?
the force wipe gives the basis for estimating [DE/PVE+PVP] Hood Community Server's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 53 days 18 hours have passed since this world was made. The tags show a monthly wipe schedule.
Player count
Where does [DE/PVE+PVP] Hood Community Server sit among Rust servers?
Over the last seven days, [DE/PVE+PVP] Hood Community Server has #15,512 for player hours, in the top – of all ranked servers and #2,538 in Europe.
How many players does [DE/PVE+PVP] Hood Community Server usually have?
[DE/PVE+PVP] Hood Community Server is offline at the moment; the last time it was seen was 37 days 9 hours ago.
Lists and filters
What is meant by the tags on [DE/PVE+PVP] Hood Community Server?
You'll see [DE/PVE+PVP] Hood Community Server tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): This runs on build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [DE/PVE+PVP] Hood Community Server?
Rust Server Score lists that include [DE/PVE+PVP] Hood Community Server: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does [DE/PVE+PVP] Hood Community Server enforce, and what are its settings?
Nothing in the name of [DE/PVE+PVP] Hood Community Server states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [DE/PVE+PVP] Hood Community Server uses?
The game generates the procedural map on [DE/PVE+PVP] Hood Community Server at size 4,000 with seed 4396. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [DE/PVE+PVP] Hood Community Server?
To connect, start Rust, press F1, and type client.connect 79.254.191.78:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^z,^y,^m,EU,gmvanilla,cs164530,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.