On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 510% full
7-day average1peak 6
Rank#3,376top 15% · #1265 in EU
Last wipe26d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 51 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,376 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 81 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 478 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:18 UTCFW26d ago
10
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. sit?
In Europe, according to its own listing, sits * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .., with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 80.153.52.43:28017 is the address to use.
How dependable is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .., and is it online at the moment?
The server is up: * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is online now. About 42 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. smooth to play on?
It never fell below 54 server fps in the last 48 hours, averaging 81. At its peak, it held 159,226 entities, including buildings, deployables and all else in the world. Up to 4,974 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. running?
You will find * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. reset?
Once a month, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 8 hours. The tags show a monthly wipe schedule.
What happens on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. when wipe day arrives?
Recent wipes have peaked at 10 players on average. 22 hours after the latest wipe began, the crowd hit its peak.
Population
Where does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. sit among Rust servers?
In Europe, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is #1,265, and overall it is #3,376 on player hours over the last seven days, in the top 15% of all ranked servers.
How many players does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. usually have?
Right now, 0 players are on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .., which has 51 slots. Averaging 1 players over seven days, it peaked at 6. The busiest time in the last 48 hours was 18:00 UTC, with an average of 2 players.
Tags
What do * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..'s tags stand for?
The game's browser takes its cue from the tags * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. has set: gmrust (Game mode): Survival in the standard Rust style; mp51 (Max players): Its slot count is 51; ts12 (Group limit): A team can hold 12 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
These Rust Server Score lists count * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. among them: European Rust servers, graded, Modded Rust servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
Nothing in the name of * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. states a gather rate. You can play in groups of up to 12 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. uses?
A procedural map of size 4,500 and seed 1074832259, generated by the game, is what * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
Enter client.connect 80.153.52.43:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rust-servers.net/server/93096/.
Server tags
what each one means
Published asmp51,ptrak,$r?,v2635,^m,^v,^r,EU,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp51
Max playersIts slot count is 51.
ts12
Group limitA team can hold 12 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^r
RoleplayThis server is for roleplay.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).