Working its way up from the back of the class: #12,488 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 632 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Fri 16 OctSun 4 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 19:25 UTC12d ago
2
–
running
1
Sun 4 Oct, 17:04 UTC24d ago
1
–
12.1 days
0
Thu 1 Oct, 20:11 UTCFW27d ago
1
–
2.9 days
0
Sun 27 Sep, 13:21 UTC32d ago
1
halved by day 3
4.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP sit?
You won't find a region tag on [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 80.208.56.246:28115.
How reliable is [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP, and is it up?
The server is down: [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP is offline now, with the last sighting 12 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.
On what Rust version does [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP sit?
The server [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP wipe, and how often?
[DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 12 days 19 hours.
What should you expect from wipe day on [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
Where does [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP sit among Rust servers?
Over the last seven days, [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP has #12,488 for player hours, in the top 58% of all ranked servers.
Is [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP a busy server?
The last sighting of [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP was 12 days 19 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP?
The game's browser takes its cue from the tags [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP?
Rust Server Score lists that include [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP set up, and what rules does it keep?
Nothing in the name of [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
[DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP runs a game-generated procedural map at size 1,000, seed 1333983581. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How do you get onto [DK][NORDIC] Phoenix Gaming | Hub | PvE & PvP?
Enter client.connect 80.208.56.246:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).