On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average0peak 2
Rank#8,287top 37%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,287 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 161 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
91/ 100
A
Climbing fast: up 6,838 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, and #429 of the trio servers (top 68%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Sat 24 OctSat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 07:11 UTC4d ago
0
–
running
0
Sat 3 Oct, 16:30 UTC25d ago
2
halved by day 3
20.6 days
0
Fri 2 Oct, 14:27 UTC26d ago
0
–
1.1 days
0
Fri 2 Oct, 02:10 UTC26d ago
0
–
0.5 days
0
Sat 19 Sep, 04:50 UTC39d ago
0
–
12.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST sit?
#2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 80.242.59.133:35200.
Is #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST up, and how steady is its uptime?
The server is up: #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST is online now. About 21 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST run?
The average over the last 48 hours was 161 server fps, and it never went below 113. Buildings, deployables and everything else in the world added up to as many as 120,829 entities. At its highest, it used 3,821 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST sit?
You will find #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST reset?
There is no next wipe to predict on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 4 days 18 hours.
What should you expect from wipe day on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Population
What position does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST hold in the rankings?
In the top 37% of all ranked servers, #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST sits at #8,287 for player hours over the last seven days. In the trio group, it ranks #429.
Is #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST a busy server?
With 200 slots available, #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST currently has 1 players. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 2 players.
Lists and filters
How should you read the tags on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST appear in the Rust Server Score lists and filters?
These Rust Server Score lists count #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last week; Gather rate: 2x.
Server rules
Which rules does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST enforce, and what are its settings?
#2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST sets gather at 2x, as its name suggests. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
#2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST runs which map?
#2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST runs a game-generated procedural map at size 4,500, seed 1258256022. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?
To connect, start Rust, press F1, and type client.connect 80.242.59.133:35200. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://alpharust.gamestores.app.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).