Working its way up from the back of the class: #15,347 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,037 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is EVERLAST EU — CLASSIC RUST EXPERIENCE?
You won't find a region tag on EVERLAST EU — CLASSIC RUST EXPERIENCE, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 80.47.6.18:25098.
How dependable is EVERLAST EU — CLASSIC RUST EXPERIENCE, and is it online at the moment?
You cannot join now: EVERLAST EU — CLASSIC RUST EXPERIENCE is offline, last seen 8 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 19 October 2026.
On what Rust version does EVERLAST EU — CLASSIC RUST EXPERIENCE sit?
The server EVERLAST EU — CLASSIC RUST EXPERIENCE is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does EVERLAST EU — CLASSIC RUST EXPERIENCE wipe its map?
The record holds too few of EVERLAST EU — CLASSIC RUST EXPERIENCE's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 9 days 2 hours.
Player numbers
Where does EVERLAST EU — CLASSIC RUST EXPERIENCE place in the wider field of Rust servers?
In the top 70% of all ranked servers, EVERLAST EU — CLASSIC RUST EXPERIENCE sits at #15,347 for player hours over the last seven days.
Is EVERLAST EU — CLASSIC RUST EXPERIENCE a busy server?
It has been 8 days 2 hours since EVERLAST EU — CLASSIC RUST EXPERIENCE was last seen, and it is offline right now.
Lists and filters
How should you read the tags on EVERLAST EU — CLASSIC RUST EXPERIENCE?
The game's browser takes its cue from the tags EVERLAST EU — CLASSIC RUST EXPERIENCE has set: gmrust (Game mode): Rust survival, played by the standard rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod). Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does EVERLAST EU — CLASSIC RUST EXPERIENCE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include EVERLAST EU — CLASSIC RUST EXPERIENCE: European Rust servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does EVERLAST EU — CLASSIC RUST EXPERIENCE enforce, and what are its settings?
The name of EVERLAST EU — CLASSIC RUST EXPERIENCE gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
EVERLAST EU — CLASSIC RUST EXPERIENCE runs which map?
EVERLAST EU — CLASSIC RUST EXPERIENCE runs a game-generated procedural map at size 3,000, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto EVERLAST EU — CLASSIC RUST EXPERIENCE?
Enter client.connect 80.47.6.18:25098 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://egnetwork.ru/.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp500
Max players500 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).