Working its way up from the back of the class: #15,452 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 10,363 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustivka Incident | PvEvP | Hardened | Monthly | EU sit?
The name of Rustivka Incident | PvEvP | Hardened | Monthly | EU points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 80.92.235.210:28015 is the address to use.
How reliable is Rustivka Incident | PvEvP | Hardened | Monthly | EU, and is it up?
At this moment, Rustivka Incident | PvEvP | Hardened | Monthly | EU is offline; the last time it was seen was 37 days 3 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Rustivka Incident | PvEvP | Hardened | Monthly | EU on?
The server Rustivka Incident | PvEvP | Hardened | Monthly | EU is on Rust network protocol 2633 and build 164530 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Rustivka Incident | PvEvP | Hardened | Monthly | EU wipe its map?
The estimate for Rustivka Incident | PvEvP | Hardened | Monthly | EU's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 45 days 21 hours have passed since this world was made. The tags show a monthly wipe schedule.
Population
Where does Rustivka Incident | PvEvP | Hardened | Monthly | EU place in the wider field of Rust servers?
Over the last seven days, Rustivka Incident | PvEvP | Hardened | Monthly | EU has #15,452 for player hours, in the top 67% of all ranked servers.
What does the population on Rustivka Incident | PvEvP | Hardened | Monthly | EU look like?
It has been 37 days 3 hours since Rustivka Incident | PvEvP | Hardened | Monthly | EU was last seen, and it is offline right now.
Lists and filters
How should you read the tags on Rustivka Incident | PvEvP | Hardened | Monthly | EU?
The game's browser takes its cue from the tags Rustivka Incident | PvEvP | Hardened | Monthly | EU has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rustivka Incident | PvEvP | Hardened | Monthly | EU?
These Rust Server Score lists count Rustivka Incident | PvEvP | Hardened | Monthly | EU among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Rustivka Incident | PvEvP | Hardened | Monthly | EU?
You will find no gather rate in the name of Rustivka Incident | PvEvP | Hardened | Monthly | EU. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Rustivka Incident | PvEvP | Hardened | Monthly | EU runs which map?
A procedural map, generated by the game, is what Rustivka Incident | PvEvP | Hardened | Monthly | EU runs.
Getting in
How should you connect to Rustivka Incident | PvEvP | Hardened | Monthly | EU?
Enter client.connect 80.92.235.210:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^z,^y,^m,gmvanilla,cs164530,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).