On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,301top 55%
Last wipe6d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,301 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 155 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Happy Happy Halloween leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 81.0.246.242:28515.
How dependable is Happy Happy Halloween, and is it online at the moment?
Right now, Happy Happy Halloween is online. According to its reported uptime, the last restart was about 6 days 11 hours ago. It was up 99% of the time over the last 6 full days, 143 of 144 hours. It was first seen by Rust Server Score on 22 October 2026.
Is Happy Happy Halloween smooth to play on?
It never fell below 45 server fps in the last 48 hours, averaging 59. At its peak, it held 16,852 entities, including buildings, deployables and all else in the world. At its highest, it used 1,761 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Happy Happy Halloween running?
Rust network protocol 2635 and build 168909 on Windows is what Happy Happy Halloween runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Happy Happy Halloween wipe its map?
The estimate for Happy Happy Halloween's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 6 days 14 hours have passed since this world was made. Its tags record that it wipes monthly.
Player count
Where does Happy Happy Halloween sit among Rust servers?
Over the last seven days, Happy Happy Halloween has #12,301 for player hours, in the top 55% of all ranked servers.
How many players does Happy Happy Halloween usually have?
Right now, 0 players are on Happy Happy Halloween, which has 50 slots. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on Happy Happy Halloween?
The game's browser takes its cue from the tags Happy Happy Halloween has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Happy Happy Halloween appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Happy Happy Halloween: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on Happy Happy Halloween?
The name of Happy Happy Halloween gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Which map is in play on Happy Happy Halloween?
A procedural map of size 2,000 and seed 2147483647, generated by the game, is what Happy Happy Halloween runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Happy Happy Halloween?
Enter client.connect 81.0.246.242:28515 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).