On the class lists: F (34), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 1
Rank#14,640top 66%
Last wipe3d agoweekly schedule
Next wipe3d 2hSat 31 Oct, 22:01 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,640 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 22:01 UTC, in 3d 2h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
3d 2hSat 31 Oct, 22:01 UTC
7d 23hThu 5 Nov, 19:00 UTCFW
10d 2hSat 7 Nov, 22:01 UTC
17d 2hSat 14 Nov, 22:01 UTC
24d 2hSat 21 Nov, 22:01 UTC
31d 2hSat 28 Nov, 22:01 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
38d 2hSat 5 Dec, 22:01 UTC
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 22:01 UTC3d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is private server test vanilla + based in?
You'll find no region listed by private server test vanilla +. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 81.0.249.65:28515.
Is private server test vanilla + up, and how steady is its uptime?
The server is down: private server test vanilla + is offline now, with the last sighting 3 days 21 hours ago. It was up 1 of 168 hours over the last 7 full days, which is 1% of the time. On 10 October 2026, Rust Server Score saw it for the first time.
What Rust version is private server test vanilla + on?
You will find private server test vanilla + on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does private server test vanilla + wipe, and how often?
Too few wipes on private server test vanilla + are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Saturday 31 October at 22:01 UTC. 3 days 21 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on private server test vanilla +?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does private server test vanilla + sit among Rust servers?
Over the last seven days, private server test vanilla + has #14,640 for player hours, in the top 66% of all ranked servers.
How many players does private server test vanilla + usually have?
private server test vanilla + is offline at the moment; the last time it was seen was 3 days 21 hours ago. Averaging 0 players over seven days, it peaked at 1.
Tags
What do private server test vanilla +'s tags stand for?
You'll see private server test vanilla + tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^q (Premium): You need Rust's premium status to get in in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does private server test vanilla + appear in the Rust Server Score lists and filters?
These Rust Server Score lists count private server test vanilla + among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
What settings and rules apply on private server test vanilla +?
The name of private server test vanilla + gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map private server test vanilla + uses?
private server test vanilla + runs a game-generated procedural map at size 1,000, seed 2147483647. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto private server test vanilla +?
To connect, start Rust, press F1, and type client.connect 81.0.249.65:28515. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).