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Every Rust server graded on real, live numbers. 41,682 players on the roll · 11,625 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 81.141.211.204:28015
Name of server

Production-test-server

RegisterAbsentOffline
Region–
Address81.141.211.204:28015
Last checked22d ago
monthly wipes moddedcarbon
Launch Rust and join
Overall grade

Not there yet

39 out of 100, the average of 3 subjects

Players now 1/ 1 100% full
7-day average0peak –
Rank#13,767top 61%
Last wipe22d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #13,767 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 28/ 100 Lost ground: down 5,930 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  • 7d 10hThu 5 Nov, 19:00 UTCFW
  • 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:03 UTC22d ago 1 – running 0
Sun 4 Oct, 12:11 UTC24d ago 1 – 2 days 0
Thu 1 Oct, 11:42 UTC27d ago 1 – 3 days 1
Tue 29 Sep, 17:24 UTC29d ago 1 – 1.8 days 0
Sat 26 Sep, 21:43 UTC32d ago 1 held half 2.8 days 0
Thu 17 Sep, 11:41 UTC41d ago 1 halved by day 2 9.4 days 1
Wed 16 Sep, 09:10 UTC42d ago 1 – 1.1 days 1
Wed 16 Sep, 01:02 UTC43d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
44 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 79 on average
157 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 71 on average
72 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 66 on average
9 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 64 on average
133 / 1000

Quick answers

from the figures on this page

Server facts

Which region is Production-test-server based in?

No region is published for Production-test-server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 81.141.211.204:28015.

Is Production-test-server up, and how steady is its uptime?

At this moment, Production-test-server is offline; the last time it was seen was 22 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 14 September 2026.

Which Rust version is Production-test-server running?

You will find Production-test-server on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does Production-test-server reset?

The force wipe each month is the only wipe Production-test-server takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 22 days 20 hours. The tags show a monthly wipe schedule.

What should you expect from wipe day on Production-test-server?

The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 2.

Player count

What position does Production-test-server hold in the rankings?

Over the last seven days, Production-test-server has #13,767 for player hours, in the top 61% of all ranked servers.

Is Production-test-server a busy server?

It has been 22 days 19 hours since Production-test-server was last seen, and it is offline right now.

Lists and filters

What is meant by the tags on Production-test-server?

The game's browser takes its cue from the tags Production-test-server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Production-test-server?

Rust Server Score lists that include Production-test-server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

What settings and rules apply on Production-test-server?

The name of Production-test-server gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Production-test-server?

To connect, start Rust, press F1, and type client.connect 81.141.211.204:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp1
Max players The server holds 1 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.