Working its way up from the back of the class: #13,767 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 5,930 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 6 OctSun 4 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 11:03 UTC22d ago
1
–
running
0
Sun 4 Oct, 12:11 UTC24d ago
1
–
2 days
0
Thu 1 Oct, 11:42 UTC27d ago
1
–
3 days
1
Tue 29 Sep, 17:24 UTC29d ago
1
–
1.8 days
0
Sat 26 Sep, 21:43 UTC32d ago
1
✓ held half
2.8 days
0
Thu 17 Sep, 11:41 UTC41d ago
1
halved by day 2
9.4 days
1
Wed 16 Sep, 09:10 UTC42d ago
1
–
1.1 days
1
Wed 16 Sep, 01:02 UTC43d ago
1
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Production-test-server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 81.141.211.204:28015.
Is Production-test-server up, and how steady is its uptime?
At this moment, Production-test-server is offline; the last time it was seen was 22 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 14 September 2026.
Which Rust version is Production-test-server running?
You will find Production-test-server on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Production-test-server reset?
The force wipe each month is the only wipe Production-test-server takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 22 days 20 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Production-test-server?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does Production-test-server hold in the rankings?
Over the last seven days, Production-test-server has #13,767 for player hours, in the top 61% of all ranked servers.
Is Production-test-server a busy server?
It has been 22 days 19 hours since Production-test-server was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on Production-test-server?
The game's browser takes its cue from the tags Production-test-server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Production-test-server?
Rust Server Score lists that include Production-test-server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Production-test-server?
The name of Production-test-server gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Production-test-server?
To connect, start Rust, press F1, and type client.connect 81.141.211.204:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).