On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 6
Rank#3,984top 18% · #1460 in EU
Last wipe13d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,984 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 2,741 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak127players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 13:39 UTC13d ago
127
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2?
In Europe, according to its own listing, sits [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 81.16.176.148:22525 is the address to use.
Is [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 up, and how steady is its uptime?
Right now, [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 is online. According to its reported uptime, the last restart was about 23 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 22 September 2026.
Does [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 perform well?
The average over the last 48 hours was 40 server fps, and it never went below 40. At its peak, it held 56,921 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,511 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 on?
The server [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 wipe, and how often?
Once a month, [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 13 days 21 hours. Its tags record that it wipes monthly.
What happens on [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 when wipe day arrives?
Recent wipes have peaked at 127 players on average. Peak numbers came 28 hours into the latest wipe.
Player count
Where does [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 sit among Rust servers?
In Europe, [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 is #1,460, and overall it is #3,984 on player hours over the last seven days, in the top 18% of all ranked servers.
What does the population on [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 look like?
With 100 slots available, [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 currently has 0 players. Averaging 1 players over seven days, it peaked at 6. The busiest time in the last 48 hours was 18:00 UTC, with an average of 2 players.
Tags
What is meant by the tags on [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2?
The game's browser takes its cue from the tags [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts5 (Group limit): Teams cap out at 5; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2?
The same operator most likely runs [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 and the 51 other servers we track that also publish a ashrust.net hostname.
Which Rust Server Score filters and lists feature [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2?
Rust Server Score lists that include [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules and settings
How is [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 set up, and what rules does it keep?
The name of [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 points to a 2x gather rate. You can play in groups of up to 5 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
[EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 runs which map?
[EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2 runs a game-generated procedural map at size 4,000, seed 787207507. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Wiped 13 Days ago.
How to join
How should you connect to [EU] AshRust 2x Monthly Max 5 | QoL/Loot+ | No BPs #2?
Enter client.connect 81.16.176.148:22525 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://ashrust.net/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts5
Group limitTeams cap out at 5.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).