On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,358top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 71 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 17:50 UTC11d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ME21. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 81.16.176.157:7135.
Is ME21 up, and how steady is its uptime?
The server is up: ME21 is online now. According to its reported uptime, the last restart was about 11 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does ME21 run?
It averaged 71 server fps over the last 48 hours, with a low of 21. At its peak, it held 117,756 entities, including buildings, deployables and all else in the world. At its highest, it used 5,590 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is ME21 running?
Rust network protocol 2634 and build 167781 on Linux is what ME21 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does ME21 reset?
The record holds too few of ME21's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 11 days 10 hours.
What should you expect from wipe day on ME21?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does ME21 hold in the rankings?
In the top 69% of all ranked servers, ME21 sits at #15,358 for player hours over the last seven days.
Is ME21 a busy server?
ME21 is showing 0 players right now, with 40 slots in total. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on ME21?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags ME21 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does ME21 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ME21: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does ME21 enforce, and what are its settings?
Nothing in the name of ME21 states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
ME21 runs which map?
The game generates the procedural map on ME21 at size 4,500 with seed 2147483647. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join ME21?
To connect, start Rust, press F1, and type client.connect 81.16.176.157:7135. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).