On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#5,626top 25% · #1817 in EU
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,626 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 291 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
·WWWWWW
WW··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 03:47 UTC2d ago
–
–
–
0
Mon 26 Oct, 02:53 UTC3d ago
–
–
–
0
Mon 26 Oct, 01:02 UTC3d ago
–
–
–
0
Sun 25 Oct, 21:15 UTC3d ago
–
–
–
1
Sun 25 Oct, 20:12 UTC3d ago
–
–
–
0
Sat 24 Oct, 21:20 UTC4d ago
–
–
–
0
Sat 24 Oct, 07:51 UTC5d ago
–
–
–
0
Fri 23 Oct, 23:20 UTC5d ago
–
–
–
0
Fri 23 Oct, 22:18 UTC5d ago
–
–
–
0
Fri 23 Oct, 18:28 UTC5d ago
–
–
–
0
Thu 22 Oct, 21:26 UTC6d ago
–
–
–
0
Wed 21 Oct, 22:21 UTC7d ago
–
–
–
0
Wed 21 Oct, 16:44 UTC8d ago
–
–
–
0
Wed 21 Oct, 10:14 UTC8d ago
–
–
–
1
Wed 21 Oct, 09:08 UTC8d ago
–
–
–
0
Tue 20 Oct, 20:32 UTC8d ago
–
–
–
0
Tue 20 Oct, 12:14 UTC9d ago
–
–
–
0
Tue 20 Oct, 09:11 UTC9d ago
–
–
–
0
Sun 18 Oct, 07:29 UTC11d ago
–
–
–
0
Sun 18 Oct, 04:10 UTC11d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- sit?
In Europe, according to its own listing, sits [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:-, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 81.169.213.146:28015.
Is [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- up, and how steady is its uptime?
The server is up: [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- is online now. According to its reported uptime, the last restart was about 41 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- smooth to play on?
The average over the last 48 hours was 40 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 107,965 entities. Memory use reached up to 4,741 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- running?
The server [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- wipe its map?
A fresh world arrives every few hours on [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:-, so there is no wipe schedule to keep and no reset counts as a wipe.
Player count
Where does [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- place in the wider field of Rust servers?
In Europe, [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- is #1,817, and overall it is #5,626 on player hours over the last seven days, in the top 25% of all ranked servers.
Is [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- a busy server?
With 100 slots available, [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:-?
The game's browser takes its cue from the tags [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- set up, and what rules does it keep?
You will find no gather rate in the name of [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:-. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:-?
The map on [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:- is custom at size 4,700, and because the file is published you can download it from this page.
Getting in
How do you get onto [EU] •LOS RUSTOS• -:[ Events || Gather LVL || stack LVL ]:-?
Enter client.connect 81.169.213.146:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z,rustmaps
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).