On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 1230% full
7-day average0peak 2
Rank#6,927top 31%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 123 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,927 on player hours.
Uptimehours on the list, last 48
50/ 100
D
Attendance needs work: on the list only 24 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 1,317 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 19:09 UTC6d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 303 on average
162 / 200
Quick answers
from the figures on this page
About the server
Which region is [RU] Kalashnikov | Vanilla | Weelky | X2 based in?
The name of [RU] Kalashnikov | Vanilla | Weelky | X2 points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 81.88.215.83:35400.
Is [RU] Kalashnikov | Vanilla | Weelky | X2 up, and how steady is its uptime?
You cannot join now: [RU] Kalashnikov | Vanilla | Weelky | X2 is offline, last seen 24 hours ago. About 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 161 of 168 hours, or 96% of the time. It was first seen by Rust Server Score on 15 October 2026.
The average over the last 48 hours was 236 server fps, and it never went below 221. Up to 119,511 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,051 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [RU] Kalashnikov | Vanilla | Weelky | X2 running?
The server [RU] Kalashnikov | Vanilla | Weelky | X2 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [RU] Kalashnikov | Vanilla | Weelky | X2 wipe its map?
The record holds too few of [RU] Kalashnikov | Vanilla | Weelky | X2's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 6 days 21 hours have passed since this world was made.
What should you expect from wipe day on [RU] Kalashnikov | Vanilla | Weelky | X2?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 3 hours into the latest wipe.
Population
Where does [RU] Kalashnikov | Vanilla | Weelky | X2 place in the wider field of Rust servers?
In the top 31% of all ranked servers, [RU] Kalashnikov | Vanilla | Weelky | X2 sits at #6,927 for player hours over the last seven days.
How many players does [RU] Kalashnikov | Vanilla | Weelky | X2 usually have?
[RU] Kalashnikov | Vanilla | Weelky | X2 is offline at the moment; the last time it was seen was 24 hours ago. Averaging 0 players over seven days, it peaked at 2.
Tags
What do [RU] Kalashnikov | Vanilla | Weelky | X2's tags stand for?
You'll see [RU] Kalashnikov | Vanilla | Weelky | X2 tagged with gmvanilla (Game mode): You play vanilla survival here; mp123 (Max players): Its slot count is 123; ts99 (Group limit): No team may go above 99; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [RU] Kalashnikov | Vanilla | Weelky | X2?
The kalashnikovrust.ru hostname from [RU] Kalashnikov | Vanilla | Weelky | X2 is not used by any other tracked server.
Where does [RU] Kalashnikov | Vanilla | Weelky | X2 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [RU] Kalashnikov | Vanilla | Weelky | X2: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
How is [RU] Kalashnikov | Vanilla | Weelky | X2 set up, and what rules does it keep?
[RU] Kalashnikov | Vanilla | Weelky | X2 sets gather at 2x, as its name suggests. The limit for a group is 99 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [RU] Kalashnikov | Vanilla | Weelky | X2 uses?
A procedural map of size 4,500 and seed 4500, generated by the game, is what [RU] Kalashnikov | Vanilla | Weelky | X2 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join [RU] Kalashnikov | Vanilla | Weelky | X2?
Enter client.connect 81.88.215.83:35400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://kalashnikovrust.ru/.
Server tags
what each one means
Published asmp123,ptrak,$r?,v2635,gmvanilla,cs168909,ts99,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp123
Max playersIts slot count is 123.
ts99
Group limitNo team may go above 99.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).