A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 238 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Vladivostok [24/7] Server #1 [Classic]?
Vladivostok [24/7] Server #1 [Classic] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 82.162.62.12:28015.
How dependable is Vladivostok [24/7] Server #1 [Classic], and is it online at the moment?
You can join now: Vladivostok [24/7] Server #1 [Classic] is online. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Vladivostok [24/7] Server #1 [Classic] running?
You will find Vladivostok [24/7] Server #1 [Classic] on Rust network protocol 2632 and build 160556, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Vladivostok [24/7] Server #1 [Classic] wipe, and how often?
The record holds too few of Vladivostok [24/7] Server #1 [Classic]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 74 days 19 hours.
Population
Where does Vladivostok [24/7] Server #1 [Classic] sit among Rust servers?
In the top 69% of all ranked servers, Vladivostok [24/7] Server #1 [Classic] sits at #15,411 for player hours over the last seven days. In the quad group, it ranks #625.
Is Vladivostok [24/7] Server #1 [Classic] a busy server?
With 100 slots available, Vladivostok [24/7] Server #1 [Classic] currently has 0 players. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Vladivostok [24/7] Server #1 [Classic]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts4 (Group limit): Teams cap out at 4; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160556 (Build): Build number: 160556; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags Vladivostok [24/7] Server #1 [Classic] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Vladivostok [24/7] Server #1 [Classic]?
These Rust Server Score lists count Vladivostok [24/7] Server #1 [Classic] among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.
Rules and settings
What settings and rules apply on Vladivostok [24/7] Server #1 [Classic]?
You will find no gather rate in the name of Vladivostok [24/7] Server #1 [Classic]. The cap on group size is 4 players (quad). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Vladivostok [24/7] Server #1 [Classic] uses?
The game generates a procedural map for Vladivostok [24/7] Server #1 [Classic].
Getting in
How do you get onto Vladivostok [24/7] Server #1 [Classic]?
Enter client.connect 82.162.62.12:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2632,gmrust,cs160556,ts4
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts4
Group limitTeams cap out at 4.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160556
BuildBuild number: 160556.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).