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Every Rust server graded on real, live numbers. 35,842 players on the roll · 11,691 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 82.20.126.87:28015
Name of server

Server name on in-game server list

RegisterAbsentOffline
Region–
Address82.20.126.87:28015
Last checked6h ago
Launch Rust and join
Overall grade

Not there yet

32 out of 100, the average of 4 subjects

Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,267top 42%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 58/ 100 Working its way up from the back of the class: #9,267 on player hours.
Uptimehours on the list, last 48 33/ 100 Attendance needs work: on the list only 16 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 38/ 100 Slipped a little: down 2,265 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (C−); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75114:0017:0020:0013:0016:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:24 UTC26d ago 1 – running 0
Mon 14 Sep, 19:30 UTC44d ago – – 17.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
164 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
96 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
17 / 200

Quick answers

from the figures on this page

Server facts

In what location does Server name on in-game server list sit?

You'll find no region listed by Server name on in-game server list. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 82.20.126.87:28015.

Is Server name on in-game server list up, and how steady is its uptime?

At this moment, Server name on in-game server list is offline; the last time it was seen was 6 hours ago. It was up 45 of 168 hours over the last 7 full days, which is 27% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Server name on in-game server list sit?

Rust network protocol 2635 and build 168909 on Windows is what Server name on in-game server list runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does Server name on in-game server list wipe its map?

The record holds too few of Server name on in-game server list's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 16 hours.

What should you expect from wipe day on Server name on in-game server list?

The average peak on its recent wipes was 1 players. Peak numbers came 7 hours into the latest wipe.

Population

What position does Server name on in-game server list hold in the rankings?

Over the last seven days, Server name on in-game server list has #9,267 for player hours, in the top 42% of all ranked servers.

How many players does Server name on in-game server list usually have?

It has been 6 hours since Server name on in-game server list was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 14:00 UTC, with 0 players.

Tags

How should you read the tags on Server name on in-game server list?

The game's browser takes its cue from the tags Server name on in-game server list has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Server name on in-game server list?

Rust Server Score lists that include Server name on in-game server list: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is Server name on in-game server list set up, and what rules does it keep?

Nothing in the name of Server name on in-game server list states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Server name on in-game server list uses?

Server name on in-game server list runs a procedural map, which the game generates.

Getting in

How do you get onto Server name on in-game server list?

To connect, start Rust, press F1, and type client.connect 82.20.126.87:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players 100 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.