On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#6,574top 30%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,574 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by RustGETON. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 82.223.35.193:25600.
How dependable is RustGETON, and is it online at the moment?
You can join now: RustGETON is online. The uptime it reports puts the last restart at about 19 hours ago. It was up 71 of 72 hours over the last 3 full days, which is 99% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
Is RustGETON smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 90,600 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,421 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is RustGETON running?
Rust network protocol 2635 and build 168909 on Linux is what RustGETON runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does RustGETON wipe, and how often?
The record holds too few of RustGETON's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 3 days 7 hours have passed since this world was made.
Player numbers
Where does RustGETON place in the wider field of Rust servers?
In the top 30% of all ranked servers, RustGETON sits at #6,574 for player hours over the last seven days.
What does the population on RustGETON look like?
Right now, 0 players are on RustGETON, which has 10 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 16:00 UTC, with an average of 2 players.
Tags and filters
What do RustGETON's tags stand for?
The game's browser takes its cue from the tags RustGETON has set: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RustGETON?
These Rust Server Score lists count RustGETON among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on RustGETON?
You will find no gather rate in the name of RustGETON. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustGETON?
A procedural map of size 4,000 and seed 1234567890, generated by the game, is what RustGETON runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto RustGETON?
To connect, start Rust, press F1, and type client.connect 82.223.35.193:25600. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).