Working its way up from the back of the class: #14,150 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 197 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 303 on average
33 / 50
Quick answers
from the figures on this page
About the server
Which region is EU SOLAR SYSTEM 2X based in?
You won't find a region tag on EU SOLAR SYSTEM 2X, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 82.42.101.121:28015 is the address to use.
How dependable is EU SOLAR SYSTEM 2X, and is it online at the moment?
You cannot join now: EU SOLAR SYSTEM 2X is offline, last seen 20 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 8 October 2026.
On what Rust version does EU SOLAR SYSTEM 2X sit?
Rust network protocol 2634 and build 167058 on Windows is what EU SOLAR SYSTEM 2X runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does EU SOLAR SYSTEM 2X reset?
EU SOLAR SYSTEM 2X has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 21 days.
Player numbers
Where does EU SOLAR SYSTEM 2X place in the wider field of Rust servers?
In the top 64% of all ranked servers, EU SOLAR SYSTEM 2X sits at #14,150 for player hours over the last seven days.
Is EU SOLAR SYSTEM 2X a busy server?
EU SOLAR SYSTEM 2X is offline at the moment; the last time it was seen was 20 days 23 hours ago.
Tags
How should you read the tags on EU SOLAR SYSTEM 2X?
The game's browser takes its cue from the tags EU SOLAR SYSTEM 2X has set: gmvanilla (Game mode): You play vanilla survival here; mp149 (Max players): 149 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does EU SOLAR SYSTEM 2X appear in the Rust Server Score lists and filters?
Rust Server Score lists that include EU SOLAR SYSTEM 2X: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
Which rules does EU SOLAR SYSTEM 2X enforce, and what are its settings?
The name of EU SOLAR SYSTEM 2X points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on EU SOLAR SYSTEM 2X?
The game generates the procedural map on EU SOLAR SYSTEM 2X at size 3,800 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to EU SOLAR SYSTEM 2X?
To connect, start Rust, press F1, and type client.connect 82.42.101.121:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp149,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp149
Max players149 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167058
BuildThe game build is 167058.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).