A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,664 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 250 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 14:38 UTC, in 5h.
Every Thursday at 14:38 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 4
Coming wipes
5hThu 29 Oct, 14:38 UTC
7d 10hThu 5 Nov, 19:00 UTCFW
14d 5hThu 12 Nov, 14:38 UTC
21d 5hThu 19 Nov, 14:38 UTC
28d 5hThu 26 Nov, 14:38 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
42d 5hThu 10 Dec, 14:38 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 17, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 14:38 UTC6d ago
17
–
running
0
Thu 15 Oct, 14:59 UTC13d ago
32
halved by day 3
7 days
4
Thu 8 Oct, 15:36 UTC20d ago
31
halved by day 4
7 days
11
Thu 1 Oct, 17:58 UTCFW27d ago
26
halved by day 4
6.9 days
3
Thu 24 Sep, 15:42 UTC34d ago
30
halved by day 5
7.1 days
9
Thu 17 Sep, 15:08 UTC41d ago
25
halved by day 4
7 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is NOR/EU NORDRUST | WEEKLY based in?
The name of NOR/EU NORDRUST | WEEKLY points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 83.143.86.126:28215.
How reliable is NOR/EU NORDRUST | WEEKLY, and is it up?
The server is up: NOR/EU NORDRUST | WEEKLY is online now. According to its reported uptime, the last restart was about 6 days 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does NOR/EU NORDRUST | WEEKLY run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 88,096 entities, including buildings, deployables and all else in the world. At its highest, it used 3,859 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does NOR/EU NORDRUST | WEEKLY sit?
You will find NOR/EU NORDRUST | WEEKLY on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does NOR/EU NORDRUST | WEEKLY wipe, and how often?
The wipe rhythm on NOR/EU NORDRUST | WEEKLY is every Thursday at 14:38 UTC. Thursday 29 October at 14:38 UTC is the date set for its next wipe. 6 days 18 hours have passed since this world was made.
What happens on NOR/EU NORDRUST | WEEKLY when wipe day arrives?
Recent wipes have peaked at 27 players on average. Peak numbers came 24 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Player numbers
Where does NOR/EU NORDRUST | WEEKLY place in the wider field of Rust servers?
Over the last seven days, NOR/EU NORDRUST | WEEKLY has #1,664 for player hours, in the top 7% of all ranked servers.
What does the population on NOR/EU NORDRUST | WEEKLY look like?
Right now, 0 players are on NOR/EU NORDRUST | WEEKLY, which has 100 slots. Averaging 3 players over seven days, it peaked at 17. The highest average in the last 48 hours came at 21:00 UTC, with 8 players.
Tags and filters
What is meant by the tags on NOR/EU NORDRUST | WEEKLY?
gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags NOR/EU NORDRUST | WEEKLY publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature NOR/EU NORDRUST | WEEKLY?
These Rust Server Score lists count NOR/EU NORDRUST | WEEKLY among them: European Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does NOR/EU NORDRUST | WEEKLY enforce, and what are its settings?
Nothing in the name of NOR/EU NORDRUST | WEEKLY states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map NOR/EU NORDRUST | WEEKLY uses?
A procedural map of size 3,700 and seed 49212, generated by the game, is what NOR/EU NORDRUST | WEEKLY runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto NOR/EU NORDRUST | WEEKLY?
Enter client.connect 83.143.86.126:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).