A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,618 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 434 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap13.9 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 15:56 UTC7d ago
2
–
running
1
Tue 6 Oct, 18:13 UTC21d ago
–
–
13.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by dast staging main. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 83.24.136.11:28015 is the address to use.
How reliable is dast staging main, and is it up?
You cannot join now: dast staging main is offline, last seen 23 hours ago. It was up 24 of 168 hours over the last 7 full days, which is 14% of the time. On 18 October 2026, Rust Server Score saw it for the first time.
What Rust version is dast staging main on?
You will find dast staging main on Rust network protocol 2635 and build 169289, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does dast staging main reset?
There are too few wipes on record for dast staging main to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 7 days 18 hours have passed since this world was made.
What happens on dast staging main when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 13 hours into the latest wipe.
Player numbers
What position does dast staging main hold in the rankings?
In the top 34% of all ranked servers, dast staging main sits at #7,618 for player hours over the last seven days.
How many players does dast staging main usually have?
dast staging main is offline at the moment; the last time it was seen was 23 hours ago. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours came at 16:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on dast staging main?
You'll see dast staging main tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169289 (Build): Build number: 169289; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature dast staging main?
These Rust Server Score lists count dast staging main among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is dast staging main set up, and what rules does it keep?
The name of dast staging main gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on dast staging main?
The game generates the procedural map on dast staging main at size 3,500 with seed 12345. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto dast staging main?
To connect, start Rust, press F1, and type client.connect 83.24.136.11:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs169289,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169289
BuildBuild number: 169289.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); population is the one to work on (F).