A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,390 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 3,684 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
W·W····
W·W····
·WW····
···W···
···W···
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 10:48 UTC5d ago
1
–
running
0
Thu 15 Oct, 10:39 UTC12d ago
1
halved by day 1
7 days
0
Wed 7 Oct, 14:18 UTC20d ago
1
halved by day 1
7.8 days
0
Tue 6 Oct, 21:29 UTC21d ago
1
–
0.7 days
0
Wed 30 Sep, 23:24 UTC26d ago
1
halved by day 1
5.9 days
0
Mon 28 Sep, 04:24 UTC29d ago
1
halved by day 1
2.8 days
0
Wed 23 Sep, 15:50 UTC34d ago
1
halved by day 1
4.5 days
0
Mon 21 Sep, 10:20 UTC36d ago
1
halved by day 1
2.2 days
0
Wed 16 Sep, 16:47 UTC41d ago
1
halved by day 1
4.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rusted #1 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 83.243.140.3:28015 is the address to use.
Is Rusted #1 up, and how steady is its uptime?
You can join now: Rusted #1 is online. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rusted #1 running?
The server Rusted #1 is on Rust network protocol 2635 and build 168837 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rusted #1 wipe, and how often?
There is no next wipe to predict on Rusted #1, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 5 days 12 hours have passed since this world was made.
What happens on Rusted #1 when wipe day arrives?
The average peak on its recent wipes was 1 players. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
What position does Rusted #1 hold in the rankings?
Over the last seven days, Rusted #1 has #11,390 for player hours, in the top 51% of all ranked servers.
Is Rusted #1 a busy server?
Rusted #1 is showing 0 players right now, with 20 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do Rusted #1's tags stand for?
You'll see Rusted #1 tagged with gmvanilla (Game mode): You play vanilla survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168837 (Build): The game build is 168837; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rusted #1?
These Rust Server Score lists count Rusted #1 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on Rusted #1?
Nothing in the name of Rusted #1 states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Getting in
How should you connect to Rusted #1?
To connect, start Rust, press F1, and type client.connect 83.243.140.3:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168837,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168837
BuildThe game build is 168837.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).