Working its way up from the back of the class: #11,485 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 6,493 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.6 daysbetween real wipes
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Sat 26 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 26 Sep, 11:02 UTC31d ago
3
–
running
3
Fri 25 Sep, 19:56 UTC32d ago
4
–
0.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Name of Server as Shown on the Client Server List?
No region is published for Name of Server as Shown on the Client Server List. Rust Server Score takes the server's word for its location and does not trace the hardware. 83.9.32.71:28015 is the address to use.
How reliable is Name of Server as Shown on the Client Server List, and is it up?
You cannot join now: Name of Server as Shown on the Client Server List is offline, last seen 31 days 5 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 25 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Name of Server as Shown on the Client Server List sit?
Rust network protocol 2633 and build 165217 on Windows is what Name of Server as Shown on the Client Server List runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Name of Server as Shown on the Client Server List wipe, and how often?
Name of Server as Shown on the Client Server List has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 31 days 16 hours.
What should you expect from wipe day on Name of Server as Shown on the Client Server List?
Across its recent wipes, the busiest moments averaged 4 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Name of Server as Shown on the Client Server List place in the wider field of Rust servers?
In the top 49% of all ranked servers, Name of Server as Shown on the Client Server List sits at #11,485 for player hours over the last seven days.
What does the population on Name of Server as Shown on the Client Server List look like?
It has been 31 days 5 hours since Name of Server as Shown on the Client Server List was last seen, and it is offline right now.
Lists and filters
What do Name of Server as Shown on the Client Server List's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp3 (Max players): 3 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Name of Server as Shown on the Client Server List appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Name of Server as Shown on the Client Server List among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is Name of Server as Shown on the Client Server List set up, and what rules does it keep?
Nothing in the name of Name of Server as Shown on the Client Server List states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Name of Server as Shown on the Client Server List uses?
The game generates the procedural map on Name of Server as Shown on the Client Server List at size 4,000 with seed 6769. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Name of Server as Shown on the Client Server List?
To connect, start Rust, press F1, and type client.connect 83.9.32.71:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp3
Max players3 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).