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Every Rust server graded on real, live numbers. 33,825 players on the roll · 11,594 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 84.15.220.97:28015
Name of server

Mod testing ground

RegisterAbsentOffline
Region–
Address84.15.220.97:28015
Last checked11d ago
carbon
Launch Rust and join
Overall grade

Working towards

46 out of 100, the average of 2 subjects

Players now 1/ 500 0% full
7-day average0peak –
Rank#12,911top 60%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #12,911 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 52/ 100 Moving up: up 640 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 533 on average
250 / 275
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 325 on average
19 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 323 on average
20 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
162 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 278 on average
61 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
31 / 100

Quick answers

from the figures on this page

Server facts

Which region is Mod testing ground based in?

Mod testing ground leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 84.15.220.97:28015 is the address to use.

Is Mod testing ground up, and how steady is its uptime?

You cannot join now: Mod testing ground is offline, last seen 11 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 16 October 2026.

What Rust version is Mod testing ground on?

The server Mod testing ground is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does Mod testing ground wipe its map?

Mod testing ground has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 23 days 15 hours have passed since this world was made.

Population

Where does Mod testing ground place in the wider field of Rust servers?

In the top 60% of all ranked servers, Mod testing ground sits at #12,911 for player hours over the last seven days.

What does the population on Mod testing ground look like?

It has been 11 days 10 hours since Mod testing ground was last seen, and it is offline right now.

Tags

How should you read the tags on Mod testing ground?

You'll see Mod testing ground tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Mod testing ground?

Rust Server Score lists that include Mod testing ground: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Map and rules

What settings and rules apply on Mod testing ground?

The name of Mod testing ground gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Mod testing ground runs which map?

A procedural map, generated by the game, is what Mod testing ground runs.

Getting in

How do you get onto Mod testing ground?

To connect, start Rust, press F1, and type client.connect 84.15.220.97:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp500
Max players The server holds 500 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build This runs on build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.