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Every Rust server graded on real, live numbers. 61,775 players on the roll · 11,739 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 84.173.128.251:28015
Name of server

EpicFuse Reachability PoC

RegisterAbsentOffline
Region–
Address84.173.128.251:28015
Last checked37d ago
Launch Rust and join
Overall grade

Not there yet

37 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,496top 67%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #15,496 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 2,805 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 06:02 UTC37d ago 0 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
446 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
386 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
48 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
30 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
49 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
147 / 200

Quick answers

from the figures on this page

Server facts

In what location does EpicFuse Reachability PoC sit?

EpicFuse Reachability PoC leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 84.173.128.251:28015 is the address to use.

How dependable is EpicFuse Reachability PoC, and is it online at the moment?

You cannot join now: EpicFuse Reachability PoC is offline, last seen 37 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 22 September 2026, Rust Server Score saw it for the first time.

What Rust version is EpicFuse Reachability PoC on?

You will find EpicFuse Reachability PoC on Rust network protocol 2633 and build 164530, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does EpicFuse Reachability PoC reset?

There are too few wipes on record for EpicFuse Reachability PoC to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 37 days 5 hours.

What happens on EpicFuse Reachability PoC when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.

Population

Where does EpicFuse Reachability PoC sit among Rust servers?

In the top 67% of all ranked servers, EpicFuse Reachability PoC sits at #15,496 for player hours over the last seven days.

Is EpicFuse Reachability PoC a busy server?

EpicFuse Reachability PoC is offline at the moment; the last time it was seen was 37 days 5 hours ago.

Tags and filters

What do EpicFuse Reachability PoC's tags stand for?

You'll see EpicFuse Reachability PoC tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature EpicFuse Reachability PoC?

These Rust Server Score lists count EpicFuse Reachability PoC among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which rules does EpicFuse Reachability PoC enforce, and what are its settings?

Nothing in the name of EpicFuse Reachability PoC states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

EpicFuse Reachability PoC runs which map?

The game generates a procedural map for EpicFuse Reachability PoC.

How to join

How should you connect to EpicFuse Reachability PoC?

Enter client.connect 84.173.128.251:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players 10 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2633
Protocol Join only if your game runs protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.