On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#5,993top 27%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,993 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 1,145 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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W····W·
W····W·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 20:06 UTC2d ago
1
–
running
0
Sat 24 Oct, 20:11 UTC4d ago
1
✓ held half
2 days
0
Mon 19 Oct, 06:59 UTC9d ago
1
✓ held half
5.5 days
0
Sat 17 Oct, 11:56 UTC11d ago
1
–
1.8 days
1
Mon 12 Oct, 09:36 UTC16d ago
2
✓ held half
5.1 days
0
Sat 10 Oct, 09:08 UTC18d ago
1
✓ held half
2 days
0
Sun 4 Oct, 14:05 UTC24d ago
1
✓ held half
5.8 days
1
Sun 4 Oct, 07:11 UTC24d ago
1
–
0.3 days
0
Sat 3 Oct, 09:21 UTC25d ago
1
–
0.9 days
0
Fri 2 Oct, 10:20 UTC26d ago
1
–
1 days
0
Wed 16 Sep, 08:13 UTC42d ago
1
halved by day 4
16.1 days
0
Tue 15 Sep, 09:55 UTC43d ago
2
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [EU|ITA] Mich, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 84.221.16.135:28015 is the address to use.
How dependable is [EU|ITA] Mich, and is it online at the moment?
You can join now: [EU|ITA] Mich is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 118 of 168 hours over the last 7 full days, which is 70% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [EU|ITA] Mich run?
It never fell below 34 server fps in the last 48 hours, averaging 80. Up to 143,131 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,146 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU|ITA] Mich on?
Rust network protocol 2635 and build 168909 on Windows is what [EU|ITA] Mich runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [EU|ITA] Mich wipe, and how often?
There is no next wipe to predict on [EU|ITA] Mich, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 2 days 6 hours have passed since this world was made.
What happens on [EU|ITA] Mich when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does [EU|ITA] Mich place in the wider field of Rust servers?
In the top 27% of all ranked servers, [EU|ITA] Mich sits at #5,993 for player hours over the last seven days.
Is [EU|ITA] Mich a busy server?
Right now, 0 players are on [EU|ITA] Mich, which has 10 slots. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 13:00 UTC, with 1 players.
Tags
What is meant by the tags on [EU|ITA] Mich?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags [EU|ITA] Mich publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [EU|ITA] Mich?
Rust Server Score lists that include [EU|ITA] Mich: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is [EU|ITA] Mich set up, and what rules does it keep?
You will find no gather rate in the name of [EU|ITA] Mich. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
[EU|ITA] Mich runs which map?
The map on [EU|ITA] Mich is custom at size 4,500, and because the file is published you can download it from this page.
Getting in
How should you connect to [EU|ITA] Mich?
To connect, start Rust, press F1, and type client.connect 84.221.16.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/wfgp5uybw7.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).