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Every Rust server graded on real, live numbers. 37,293 players on the roll · 11,693 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 84.221.16.135:28015
Name of server

[EU|ITA] Mich

RegisterPresentOnline
Region–
Address84.221.16.135:28015
Last checked13m ago
moddedoxide
Launch Rust and join Website
Overall grade

Steady

68 out of 100, the average of 6 subjects

On the class lists: C (62), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#5,993top 27%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 73/ 100 Holds a respectable place: #5,993 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 40/ 100 Slipped a little: down 1,145 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

11 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:06 UTC2d ago 1 – running 0
Sat 24 Oct, 20:11 UTC4d ago 1 held half 2 days 0
Mon 19 Oct, 06:59 UTC9d ago 1 held half 5.5 days 0
Sat 17 Oct, 11:56 UTC11d ago 1 – 1.8 days 1
Mon 12 Oct, 09:36 UTC16d ago 2 held half 5.1 days 0
Sat 10 Oct, 09:08 UTC18d ago 1 held half 2 days 0
Sun 4 Oct, 14:05 UTC24d ago 1 held half 5.8 days 1
Sun 4 Oct, 07:11 UTC24d ago 1 – 0.3 days 0
Sat 3 Oct, 09:21 UTC25d ago 1 – 0.9 days 0
Fri 2 Oct, 10:20 UTC26d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 78 on average
34 / 700

Quick answers

from the figures on this page

Server details

Which region is [EU|ITA] Mich based in?

You won't find a region tag on [EU|ITA] Mich, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 84.221.16.135:28015 is the address to use.

How dependable is [EU|ITA] Mich, and is it online at the moment?

You can join now: [EU|ITA] Mich is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 118 of 168 hours over the last 7 full days, which is 70% of the time. It was first seen by Rust Server Score on 13 September 2026.

How well does [EU|ITA] Mich run?

It never fell below 34 server fps in the last 48 hours, averaging 80. Up to 143,131 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,146 MB. When fps is low and entities climb, that is lag to players.

What Rust version is [EU|ITA] Mich on?

Rust network protocol 2635 and build 168909 on Windows is what [EU|ITA] Mich runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does [EU|ITA] Mich wipe, and how often?

There is no next wipe to predict on [EU|ITA] Mich, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 2 days 6 hours have passed since this world was made.

What happens on [EU|ITA] Mich when wipe day arrives?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.

Player numbers

Where does [EU|ITA] Mich place in the wider field of Rust servers?

In the top 27% of all ranked servers, [EU|ITA] Mich sits at #5,993 for player hours over the last seven days.

Is [EU|ITA] Mich a busy server?

Right now, 0 players are on [EU|ITA] Mich, which has 10 slots. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 13:00 UTC, with 1 players.

Tags

What is meant by the tags on [EU|ITA] Mich?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags [EU|ITA] Mich publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature [EU|ITA] Mich?

Rust Server Score lists that include [EU|ITA] Mich: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

How is [EU|ITA] Mich set up, and what rules does it keep?

You will find no gather rate in the name of [EU|ITA] Mich. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

[EU|ITA] Mich runs which map?

The map on [EU|ITA] Mich is custom at size 4,500, and because the file is published you can download it from this page.

Getting in

How should you connect to [EU|ITA] Mich?

To connect, start Rust, press F1, and type client.connect 84.221.16.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/wfgp5uybw7.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Other

rustmaps
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.